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l4d2_point_shop.sp
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l4d2_point_shop.sp
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#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <regex>
#include <l4d2_simple_combat>
#define PLUGIN_VERSION "0.1"
#define CVAR_FLAGS FCVAR_NONE
public Plugin myinfo =
{
name = "简单商店系统",
author = "zonde306",
description = "",
version = PLUGIN_VERSION,
url = ""
};
ConVar g_pCvarAllow;
ConVar g_pCvarUZI, g_pCvarTMP, g_pCvarMP5, g_pCvarChrome, g_pCvarPump,
g_pCvarM16, g_pCvarAK47, g_pCvarDesert, g_pCvarSG552, g_pCvarXM1014, g_pCvarSpas,
g_pCvarHunting, g_pCvarG3SG1, g_pCvarScout, g_pCvarAWP, g_pCvarMagnum, g_pCvarM60,
g_pCvarFire, g_pCvarExplode, g_pCvarAidKit, g_pCvarPills, g_pCvarAdren, g_pCvarDefib,
g_pCvarMolotov, g_pCvarBile, g_pCvarPipe, g_pCvarPistol, g_pCvarLaser, g_pCvarAmmo,
g_pCvarBaseball, g_pCvarCricket, g_pCvarCrowbar, g_pCvarGuitar, g_pCvarFireaxe, g_pCvarPan,
g_pCvarGolfclub, g_pCvarKatana, g_pCvarKnife, g_pCvarMachete, g_pCvarShield, g_pCvarTonfa,
g_pCvarMob, g_pCvarSmoker, g_pCvarBoomer, g_pCvarHunter, g_pCvarSpitter, g_pCvarJockey, g_pCvarCharger,
g_pCvarWitch, g_pCvarTank, g_pCvarRespawnSelf, g_pCvarRespawnOther, g_pCvarReviveOther;
Menu g_hMenuMain, g_hMenuTier1, g_hMenuTier2, g_hMenuTier3, g_hMenuItem, g_hMenuMelee, g_hMenuUpgrade,
g_hMenuZombie, g_hMenuRespawn;
public void OnPluginStart()
{
CreateConVar("ps_version", PLUGIN_VERSION, "插件版本", CVAR_FLAGS);
g_pCvarAllow = CreateConVar("ps_allow", "1", "是否开启插件", CVAR_FLAGS, true, 0.0, true, 1.0);
g_pCvarRespawnSelf = CreateConVar("ps_cost_respawn_self", "9000", "复活自己 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarRespawnOther = CreateConVar("ps_cost_respawn_other", "8000", "复活队友 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarReviveOther = CreateConVar("ps_cost_revive_other", "3500", "救援队友 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarUZI = CreateConVar("ps_cost_smg", "1000", "冲锋枪 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarTMP = CreateConVar("ps_cost_smg_slienced", "1150", "消音冲锋枪 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarMP5 = CreateConVar("ps_cost_smg_mp5", "1250", "MP5冲锋枪 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarPump = CreateConVar("ps_cost_shotgun_pump", "1500", "木单喷 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarChrome = CreateConVar("ps_cost_shotgun_pump", "1650", "铁单喷 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarM16 = CreateConVar("ps_cost_rifle_m16", "3000", "M16步枪 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarDesert = CreateConVar("ps_cost_rifle_desert", "3600", "三连发步枪 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarAK47 = CreateConVar("ps_cost_rifle_ak47", "4000", "AK47步枪 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarSG552 = CreateConVar("ps_cost_rifle_sg552", "3400", "SG552步枪 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarXM1014 = CreateConVar("ps_cost_shotgun_auto", "4200", "一代连喷 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarSpas = CreateConVar("ps_cost_shotgun_spas", "4500", "二代连喷 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarHunting = CreateConVar("ps_cost_sniper_hunting", "3200", "15发连狙 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarG3SG1 = CreateConVar("ps_cost_sniper_military", "3800", "30发连狙 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarScout = CreateConVar("ps_cost_sniper_scout", "4200", "Scout狙击枪 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarAWP = CreateConVar("ps_cost_sniper_awp", "5000", "AWP狙击枪 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarMagnum = CreateConVar("ps_cost_pistol_magnum", "1500", "马格南 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarM60 = CreateConVar("ps_cost_rifle_m60", "2000", "机枪 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarFire = CreateConVar("ps_cost_item_fire", "1250", "燃烧子弹包 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarExplode = CreateConVar("ps_cost_item_explode", "1750", "高爆子弹包 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarAidKit = CreateConVar("ps_cost_item_aidkit", "6000", "医疗包 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarPills = CreateConVar("ps_cost_item_pills", "2000", "止痛药 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarAdren = CreateConVar("ps_cost_item_adren", "1750", "肾上腺素 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarDefib = CreateConVar("ps_cost_item_defib", "4000", "电击器 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarMolotov = CreateConVar("ps_cost_grenade_molotov", "3500", "燃烧瓶 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarBile = CreateConVar("ps_cost_grenade_vomitjar", "4000", "胆汁 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarPipe = CreateConVar("ps_cost_grenade_pipe", "2000", "土雷 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarPistol = CreateConVar("ps_cost_pistol", "500", "小手枪 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarLaser = CreateConVar("ps_cost_laser", "1500", "激光瞄准 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarAmmo = CreateConVar("ps_cost_ammo", "250", "补充弹药 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarBaseball = CreateConVar("ps_cost_melee_baseball", "1500", "棒球棒 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarCricket = CreateConVar("ps_cost_melee_cricket", "1250", "船桨 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarCrowbar = CreateConVar("ps_cost_melee_crowbar", "1750", "撬棍 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarGuitar = CreateConVar("ps_cost_melee_guitar", "1300", "吉他 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarFireaxe = CreateConVar("ps_cost_melee_fireaxe", "2000", "消防斧 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarPan = CreateConVar("ps_cost_melee_fryingpan", "1000", "平底锅 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarGolfclub = CreateConVar("ps_cost_melee_golfclub", "1500", "高尔夫球棍 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarKatana = CreateConVar("ps_cost_melee_katana", "2000", "武士刀 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarKnife = CreateConVar("ps_cost_melee_knife", "2050", "小刀 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarMachete = CreateConVar("ps_cost_melee_machete", "2100", "开山刀 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarShield = CreateConVar("ps_cost_melee_shield", "700", "盾牌 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarTonfa = CreateConVar("ps_cost_melee_tonfa", "955", "警棍 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarMob = CreateConVar("ps_cost_zombie_mob", "500", "暴动尸群 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarSmoker = CreateConVar("ps_cost_zombie_smoke", "1500", "舌头 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarBoomer = CreateConVar("ps_cost_zombie_boomer", "1000", "胖子 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarHunter = CreateConVar("ps_cost_zombie_hunter", "1750", "猎人 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarSpitter = CreateConVar("ps_cost_zombie_hunter", "1250", "口水 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarJockey = CreateConVar("ps_cost_zombie_jockey", "1400", "猴子 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarCharger = CreateConVar("ps_cost_zombie_charger", "2000", "牛 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarWitch = CreateConVar("ps_cost_zombie_witch", "2500", "萌妹 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
g_pCvarTank = CreateConVar("ps_cost_zombie_tank", "3250", "坦克 价格.-1=禁用", CVAR_FLAGS, true, -1.0);
AutoExecConfig(true, "l4d2_point_shop");
RegConsoleCmd("sm_buy", Cmd_BuyMenu);
RegConsoleCmd("sm_shop", Cmd_BuyMenu);
BuildMenu();
// SC_AddMainMenuItem("simple_shop", "商店菜单");
CreateTimer(1.0, Timer_SetupMenuItem);
}
#define IsValidClient(%1) (1 <= %1 <= MaxClients && IsClientInGame(%1))
#define IsValidAliveClient(%1) (1 <= %1 <= MaxClients && IsClientInGame(%1) && IsPlayerAlive(%1))
#define IsPlayerIncapacitated(%1) (GetEntProp(%1, Prop_Send, "m_isIncapacitated", 1) != 0)
#define IsPlayerHanging(%1) (GetEntProp(%1, Prop_Send, "m_isHangingFromLedge", 1) != 0)
public Action Timer_SetupMenuItem(Handle timer, any data)
{
SC_AddMainMenuItem("simple_shop", "商店菜单");
}
public void SC_OnMenuItemClickPost(int client, const char[] info, const char[] display)
{
if(StrEqual(info, "simple_shop", false))
Cmd_BuyMenu(client, -1);
}
public Action Cmd_BuyMenu(int client, int argc)
{
if(!IsValidClient(client))
return Plugin_Continue;
if(!g_pCvarAllow.BoolValue)
{
PrintToChat(client, "\x03[提示]\x01 此功能未开启。");
return Plugin_Continue;
}
if(g_hMenuMain == null)
BuildMenu();
int team = GetClientTeam(client);
if(team == 2)
{
if(IsPlayerAlive(client))
{
g_hMenuMain.ExitBackButton = (argc == -1);
g_hMenuMain.SetTitle(tr("%s\n当前金钱:%d", GetMenuTitleNaked(g_hMenuMain), SC_GetClientCash(client)));
g_hMenuMain.Display(client, MENU_TIME_FOREVER);
}
else
{
g_hMenuRespawn.ExitBackButton = (argc == -1);
g_hMenuRespawn.SetTitle(tr("%s\n当前金钱:%d", GetMenuTitleNaked(g_hMenuRespawn), SC_GetClientCash(client)));
g_hMenuRespawn.Display(client, MENU_TIME_FOREVER);
}
}
else if(team == 3)
{
g_hMenuZombie.ExitBackButton = (argc == -1);
g_hMenuZombie.SetTitle(tr("%s\n当前金钱:%d", GetMenuTitleNaked(g_hMenuZombie), SC_GetClientCash(client)));
g_hMenuZombie.Display(client, MENU_TIME_FOREVER);
}
return Plugin_Continue;
}
void BuildMenu()
{
if(g_hMenuMain != null)
delete g_hMenuMain;
g_hMenuMain = CreateMenu(MenuHandler_MainMenu);
g_hMenuMain.SetTitle("========= 商店菜单 =========");
g_hMenuMain.AddItem("1", "冲锋枪/单喷");
g_hMenuMain.AddItem("2", "步枪/连喷");
g_hMenuMain.AddItem("3", "狙击/机枪/手枪");
g_hMenuMain.AddItem("4", "近战武器");
g_hMenuMain.AddItem("5", "投掷/医疗/弹药");
g_hMenuMain.AddItem("6", "武器升级");
g_hMenuMain.ExitBackButton = true;
g_hMenuMain.ExitButton = true;
if(g_hMenuTier1 != null)
delete g_hMenuTier1;
g_hMenuTier1 = CreateMenu(MenuHandler_BuyMenu);
g_hMenuTier1.SetTitle("商店菜单 - 冲锋枪/单喷");
g_hMenuTier1.AddItem("smg", MakeItemCost("冲锋枪", g_pCvarUZI));
g_hMenuTier1.AddItem("smg_silenced", MakeItemCost("消音冲锋枪", g_pCvarTMP));
g_hMenuTier1.AddItem("smg_mp5", MakeItemCost("MP5锋枪", g_pCvarMP5));
g_hMenuTier1.AddItem("pumpshotgun", MakeItemCost("木单喷", g_pCvarPump));
g_hMenuTier1.AddItem("shotgun_chrome", MakeItemCost("铁单喷", g_pCvarChrome));
g_hMenuTier1.ExitBackButton = true;
g_hMenuTier1.ExitButton = true;
if(g_hMenuTier2 != null)
delete g_hMenuTier2;
g_hMenuTier2 = CreateMenu(MenuHandler_BuyMenu);
g_hMenuTier2.SetTitle("商店菜单 - 步枪/连喷");
g_hMenuTier2.AddItem("rifle", MakeItemCost("M16步枪", g_pCvarM16));
g_hMenuTier2.AddItem("rifle_desert", MakeItemCost("三连发步枪", g_pCvarDesert));
g_hMenuTier2.AddItem("rifle_ak47", MakeItemCost("AK47步枪", g_pCvarAK47));
g_hMenuTier2.AddItem("rifle_sg552", MakeItemCost("SG552步枪", g_pCvarSG552));
g_hMenuTier2.AddItem("autoshotgun", MakeItemCost("一代连喷", g_pCvarXM1014));
g_hMenuTier2.AddItem("shotgun_spas", MakeItemCost("二代连喷", g_pCvarSpas));
g_hMenuTier2.ExitBackButton = true;
g_hMenuTier2.ExitButton = true;
if(g_hMenuTier3 != null)
delete g_hMenuTier3;
g_hMenuTier3 = CreateMenu(MenuHandler_BuyMenu);
g_hMenuTier3.SetTitle("商店菜单 - 狙击/机枪/手枪");
g_hMenuTier3.AddItem("hunting_rifle", MakeItemCost("15发连狙", g_pCvarHunting));
g_hMenuTier3.AddItem("sniper_military", MakeItemCost("30发连狙", g_pCvarG3SG1));
g_hMenuTier3.AddItem("sniper_scout", MakeItemCost("Scout狙击枪", g_pCvarScout));
g_hMenuTier3.AddItem("sniper_awp", MakeItemCost("AWP狙击枪", g_pCvarAWP));
g_hMenuTier3.AddItem("rifle_m60", MakeItemCost("机枪", g_pCvarM60));
g_hMenuTier3.AddItem("pistol", MakeItemCost("小手枪", g_pCvarPistol));
g_hMenuTier3.AddItem("pistol_magnum", MakeItemCost("马格南", g_pCvarMagnum));
g_hMenuTier3.ExitBackButton = true;
g_hMenuTier3.ExitButton = true;
if(g_hMenuMelee != null)
delete g_hMenuMelee;
g_hMenuMelee = CreateMenu(MenuHandler_BuyMenu);
g_hMenuMelee.SetTitle("商店菜单 - 近战武器");
g_hMenuMelee.AddItem("baseball_bat", MakeItemCost("棒球棒", g_pCvarBaseball));
g_hMenuMelee.AddItem("cricket_bat", MakeItemCost("船桨", g_pCvarCricket));
g_hMenuMelee.AddItem("crowbar", MakeItemCost("撬棍", g_pCvarCrowbar));
g_hMenuMelee.AddItem("electric_guitar", MakeItemCost("吉他", g_pCvarGuitar));
g_hMenuMelee.AddItem("fireaxe", MakeItemCost("消防斧", g_pCvarFireaxe));
g_hMenuMelee.AddItem("frying_pan", MakeItemCost("平底锅", g_pCvarPan));
g_hMenuMelee.AddItem("golfclub", MakeItemCost("高尔夫球棍", g_pCvarGolfclub));
g_hMenuMelee.AddItem("katana", MakeItemCost("武士刀", g_pCvarKatana));
g_hMenuMelee.AddItem("hunting_knife", MakeItemCost("小刀", g_pCvarKnife));
g_hMenuMelee.AddItem("machete", MakeItemCost("开山刀", g_pCvarMachete));
g_hMenuMelee.AddItem("riotshield", MakeItemCost("盾牌", g_pCvarShield));
g_hMenuMelee.AddItem("tonfa", MakeItemCost("警棍", g_pCvarTonfa));
g_hMenuMelee.ExitBackButton = true;
g_hMenuMelee.ExitButton = true;
if(g_hMenuItem != null)
delete g_hMenuItem;
g_hMenuItem = CreateMenu(MenuHandler_BuyMenu);
g_hMenuItem.SetTitle("商店菜单 - 投掷/医疗");
g_hMenuItem.AddItem("molotov", MakeItemCost("燃烧瓶", g_pCvarMolotov));
g_hMenuItem.AddItem("pipe_bomb", MakeItemCost("土制炸弹", g_pCvarPipe));
g_hMenuItem.AddItem("vomitjar", MakeItemCost("胆汁", g_pCvarBile));
g_hMenuItem.AddItem("pain_pills", MakeItemCost("止痛药", g_pCvarPills));
g_hMenuItem.AddItem("adrenaline", MakeItemCost("肾上腺素", g_pCvarAdren));
g_hMenuItem.AddItem("first_aid_kit", MakeItemCost("医疗包", g_pCvarAidKit));
g_hMenuItem.AddItem("defibrillator", MakeItemCost("电击器", g_pCvarDefib));
g_hMenuItem.ExitBackButton = true;
g_hMenuItem.ExitButton = true;
if(g_hMenuUpgrade != null)
delete g_hMenuUpgrade;
g_hMenuUpgrade = CreateMenu(MenuHandler_UpgradeMenu);
g_hMenuUpgrade.SetTitle("商店菜单 - 武器升级");
g_hMenuUpgrade.AddItem("LASER_SIGHT", MakeItemCost("激光瞄准", g_pCvarLaser));
g_hMenuUpgrade.AddItem("INCENDIARY_AMMO", MakeItemCost("燃烧子弹", g_pCvarFire));
g_hMenuUpgrade.AddItem("EXPLOSIVE_AMMO", MakeItemCost("高爆子弹", g_pCvarExplode));
g_hMenuUpgrade.AddItem("ammo", MakeItemCost("补充弹药", g_pCvarAmmo));
g_hMenuUpgrade.ExitBackButton = true;
g_hMenuUpgrade.ExitButton = true;
if(g_hMenuZombie != null)
delete g_hMenuZombie;
g_hMenuZombie = CreateMenu(MenuHandler_Zombie);
g_hMenuZombie.SetTitle("商店菜单 - 刷怪");
g_hMenuZombie.AddItem("mob", MakeItemCost("暴动尸群", g_pCvarMob));
g_hMenuZombie.AddItem("smoker", MakeItemCost("舌头(Smoker)", g_pCvarSmoker));
g_hMenuZombie.AddItem("boomer", MakeItemCost("胖子(Boomer)", g_pCvarBoomer));
g_hMenuZombie.AddItem("hunter", MakeItemCost("猎人(Hunter)", g_pCvarHunter));
g_hMenuZombie.AddItem("spitter", MakeItemCost("口水(Spitter)", g_pCvarSpitter));
g_hMenuZombie.AddItem("jockey", MakeItemCost("猴子(Jockey)", g_pCvarJockey));
g_hMenuZombie.AddItem("charger", MakeItemCost("牛(Charger)", g_pCvarCharger));
g_hMenuZombie.AddItem("witch", MakeItemCost("萌妹(Witch)", g_pCvarWitch));
g_hMenuZombie.AddItem("tank", MakeItemCost("克(Tank)", g_pCvarTank));
g_hMenuZombie.ExitBackButton = true;
g_hMenuZombie.ExitButton = true;
if(g_hMenuRespawn != null)
delete g_hMenuRespawn;
g_hMenuRespawn = CreateMenu(MenuHandler_Respawn);
g_hMenuRespawn.SetTitle("商店菜单 - 复活");
g_hMenuRespawn.AddItem("respawn", MakeItemCost("复活自己", g_pCvarRespawnSelf));
g_hMenuRespawn.AddItem("respawn", MakeItemCost("复活队友", g_pCvarRespawnOther));
g_hMenuRespawn.AddItem("revive", MakeItemCost("救援队友", g_pCvarReviveOther));
g_hMenuRespawn.ExitBackButton = true;
g_hMenuRespawn.ExitButton = true;
}
public int MenuHandler_MainMenu(Menu menu, MenuAction action, int client, int select)
{
if(!IsValidAliveClient(client))
return 0;
if(action == MenuAction_Cancel)
{
if(select == MenuCancel_ExitBack)
SC_ShowMainMenu(client);
return 0;
}
if(action != MenuAction_Select)
return 0;
switch(select)
{
case 0:
{
g_hMenuTier1.SetTitle(tr("%s\n当前金钱:%d", GetMenuTitleNaked(g_hMenuTier1), SC_GetClientCash(client)));
g_hMenuTier1.Display(client, MENU_TIME_FOREVER);
}
case 1:
{
g_hMenuTier2.SetTitle(tr("%s\n当前金钱:%d", GetMenuTitleNaked(g_hMenuTier2), SC_GetClientCash(client)));
g_hMenuTier2.Display(client, MENU_TIME_FOREVER);
}
case 2:
{
g_hMenuTier3.SetTitle(tr("%s\n当前金钱:%d", GetMenuTitleNaked(g_hMenuTier3), SC_GetClientCash(client)));
g_hMenuTier3.Display(client, MENU_TIME_FOREVER);
}
case 3:
{
g_hMenuMelee.SetTitle(tr("%s\n当前金钱:%d", GetMenuTitleNaked(g_hMenuMelee), SC_GetClientCash(client)));
g_hMenuMelee.Display(client, MENU_TIME_FOREVER);
}
case 4:
{
g_hMenuItem.SetTitle(tr("%s\n当前金钱:%d", GetMenuTitleNaked(g_hMenuItem), SC_GetClientCash(client)));
g_hMenuItem.Display(client, MENU_TIME_FOREVER);
}
case 5:
{
g_hMenuUpgrade.SetTitle(tr("%s\n当前金钱:%d", GetMenuTitleNaked(g_hMenuUpgrade), SC_GetClientCash(client)));
g_hMenuUpgrade.Display(client, MENU_TIME_FOREVER);
}
default:
{
Cmd_BuyMenu(client, menu.ExitBackButton ? -1 : 0);
PrintToChat(client, "\x03[提示]\x01 无效的选项。");
}
}
return 0;
}
public int MenuHandler_BuyMenu(Menu menu, MenuAction action, int client, int select)
{
if(!IsValidAliveClient(client))
return 0;
if(action == MenuAction_Cancel)
{
if(select == MenuCancel_ExitBack)
Cmd_BuyMenu(client, g_hMenuMain.ExitBackButton ? -1 : 0);
return 0;
}
if(action != MenuAction_Select)
return 0;
int cash = SC_GetClientCash(client);
char display[255];
GetMenuTitleNaked(menu, display, 255);
menu.SetTitle(tr("%s\n当前金钱:%d", display, cash));
int cost = GetMenuItemCost(menu, select, display, 255);
if(cost == -1)
{
PrintToChat(client, "\x03[提示]\x04%s 暂时缺货。", display);
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
if(cost > 0 && cost > cash)
{
PrintToChat(client, "\x03[提示]\x01 购买 \x04%s\x01 失败,金钱不足。需要:\x05%d\x01,现有:\x05%d\x01。",
display, cost, cash);
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
char info[64];
menu.GetItem(select, info, 64);
CheatCommand(client, "give", info);
if(cost > 0)
{
SC_SetClientCash(client, cash - cost);
PrintToChat(client, "\x03[提示]\x01 购买 \x04%s\x01 完成,花费:\x05%d\x01,剩余 \x05%d\x01 金钱。",
display, cost, SC_GetClientCash(client));
}
else
{
PrintToChat(client, "\x03[提示]\x01 获取 \x04%s\x01 完成。", display);
}
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
public int MenuHandler_UpgradeMenu(Menu menu, MenuAction action, int client, int select)
{
if(!IsValidAliveClient(client))
return 0;
if(action == MenuAction_Cancel)
{
if(select == MenuCancel_ExitBack)
Cmd_BuyMenu(client, g_hMenuMain.ExitBackButton ? -1 : 0);
return 0;
}
if(action != MenuAction_Select)
return 0;
int cash = SC_GetClientCash(client);
char display[255];
GetMenuTitleNaked(menu, display, 255);
menu.SetTitle(tr("%s\n当前金钱:%d", display, cash));
int cost = GetMenuItemCost(menu, select, display, 255);
if(cost == -1)
{
PrintToChat(client, "\x03[提示]\x04%s 暂时缺货。", display);
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
if(cost > 0 && cost > cash)
{
PrintToChat(client, "\x03[提示]\x01 购买 \x04%s\x01 失败,金钱不足。需要:\x05%d\x01,现有:\x05%d\x01。",
display, cost, cash);
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
char info[64];
menu.GetItem(select, info, 64);
if(!StrEqual(info, "ammo", false))
CheatCommand(client, "upgrade_add", info);
else
CheatCommand(client, "give", info);
if(cost > 0)
{
SC_SetClientCash(client, cash - cost);
PrintToChat(client, "\x03[提示]\x01 购买 \x04%s\x01 完成,剩余 \x05%d\x01 金钱。",
display, SC_GetClientCash(client));
}
else
{
PrintToChat(client, "\x03[提示]\x01 获取 \x04%s\x01 完成。", display);
}
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
public int MenuHandler_Zombie(Menu menu, MenuAction action, int client, int select)
{
if(!IsValidAliveClient(client))
return 0;
if(action != MenuAction_Select)
return 0;
int cash = SC_GetClientCash(client);
char display[255];
GetMenuTitleNaked(menu, display, 255);
menu.SetTitle(tr("%s\n当前金钱:%d", display, cash));
int cost = GetMenuItemCost(menu, select, display, 255);
if(cost == -1)
{
PrintToChat(client, "\x03[提示]\x04%s 暂时缺货。", display);
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
if(cost > 0 && cost > cash)
{
PrintToChat(client, "\x03[提示]\x01 购买 \x04%s\x01 失败,金钱不足。需要:\x05%d\x01,现有:\x05%d\x01。",
display, cost, cash);
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
char info[64];
menu.GetItem(select, info, 64);
CheatCommand(client, "z_spawn", info);
if(cost > 0)
{
SC_SetClientCash(client, cash - cost);
PrintToChat(client, "\x03[提示]\x01 购买 \x04%s\x01 完成,剩余 \x05%d\x01 金钱。",
display, SC_GetClientCash(client));
}
else
{
PrintToChat(client, "\x03[提示]\x01 获取 \x04%s\x01 完成。", display);
}
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
public int MenuHandler_Respawn(Menu menu, MenuAction action, int client, int select)
{
if(!IsValidClient(client))
return 0;
if(action != MenuAction_Select)
return 0;
int cash = SC_GetClientCash(client);
char display[255];
GetMenuTitleNaked(menu, display, 255);
menu.SetTitle(tr("%s\n当前金钱:%d", display, cash));
int cost = GetMenuItemCost(menu, select, display, 255);
if(cost == -1)
{
PrintToChat(client, "\x03[提示]\x04%s 暂时缺货。", display);
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
if(cost > 0 && cost > cash)
{
PrintToChat(client, "\x03[提示]\x01 购买 \x04%s\x01 失败,金钱不足。需要:\x05%d\x01,现有:\x05%d\x01。",
display, cost, cash);
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
switch(select)
{
case 0:
{
// CheatCommand(client, "respawn");
CheatCommand(client, "script", "GetPlayerFromUserID(%d).ReviveByDefib()", GetClientUserId(client));
if(cost > 0)
{
SC_SetClientCash(client, cash - cost);
PrintToChat(client, "\x03[提示]\x01 购买 \x04%s\x01 完成,剩余 \x05%d\x01 金钱。",
display, SC_GetClientCash(client));
}
else
{
PrintToChat(client, "\x03[提示]\x01 获取 \x04%s\x01 完成。", display);
}
}
case 1:
{
if(!ShowRespawnMenu(client))
{
PrintToChat(client, "\x03[提示]\x01 没有死亡的队友。");
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
}
}
case 2:
{
if(!ShowReviveMenu(client))
{
PrintToChat(client, "\x03[提示]\x01 没有需要帮助的队友。");
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
}
}
}
return 0;
}
stock Menu ShowRespawnMenu(int client)
{
Menu m = CreateMenu(MenuHandler_RespawnOther);
m.SetTitle("商店菜单 - 复活队友\n价格:%d", g_pCvarRespawnOther.IntValue);
for(int i = 1; i <= MaxClients; ++i)
{
if(i == client || !IsValidClient(i) || GetClientTeam(i) != 2 || IsPlayerAlive(i))
continue;
m.AddItem(tr("%d", i), tr("%N", i));
}
if(m.ItemCount > 0)
{
m.Display(client, MENU_TIME_FOREVER);
return m;
}
delete m;
return null;
}
public int MenuHandler_RespawnOther(Menu menu, MenuAction action, int client, int select)
{
if(!IsValidClient(client))
return 0;
if(action != MenuAction_Select)
return 0;
int cash = SC_GetClientCash(client);
char display[255];
GetMenuTitleNaked(menu, display, 255);
menu.SetTitle(tr("%s\n当前金钱:%d", display, cash));
int cost = g_pCvarRespawnOther.IntValue;
if(cost == -1)
{
PrintToChat(client, "\x03[提示]\x04%s 暂时缺货。", display);
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
if(cost > 0 && cost > cash)
{
PrintToChat(client, "\x03[提示]\x01 购买 \x04%s\x01 失败,金钱不足。需要:\x05%d\x01,现有:\x05%d\x01。",
display, cost, cash);
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
char info[4];
menu.GetItem(select, info, 4);
int subject = StringToInt(info);
if(!IsValidClient(subject) || GetClientTeam(subject) != 2 || IsPlayerAlive(subject))
{
PrintToChat(client, "\x03[提示]\x04 他已经不需要复活了。");
if(!ShowRespawnMenu(client))
g_hMenuRespawn.Display(client, MENU_TIME_FOREVER);
return 0;
}
// CheatCommand(subject, "respawn");
CheatCommand(client, "script", "GetPlayerFromUserID(%d).ReviveByDefib()", GetClientUserId(subject));
if(cost > 0)
{
SC_SetClientCash(client, cash - cost);
PrintToChat(client, "\x03[提示]\x01 购买 \x04%s\x01 完成,剩余 \x05%d\x01 金钱。",
display, SC_GetClientCash(client));
}
else
{
PrintToChat(client, "\x03[提示]\x01 获取 \x04%s\x01 完成。", display);
}
if(!ShowRespawnMenu(client))
g_hMenuRespawn.Display(client, MENU_TIME_FOREVER);
return 0;
}
stock Menu ShowReviveMenu(int client)
{
Menu m = CreateMenu(MenuHandler_ReviveOther);
m.SetTitle("商店菜单 - 救援队友\n价格:%d", g_pCvarReviveOther.IntValue);
for(int i = 1; i <= MaxClients; ++i)
{
if(i == client || !IsValidClient(i) || GetClientTeam(i) != 2 || !IsPlayerAlive(i))
continue;
if(!IsPlayerIncapacitated(i) && !IsPlayerHanging(i) && GetCurrentAttacker(i) == -1)
continue;
m.AddItem(tr("%d", i), tr("%N", i));
}
if(m.ItemCount > 0)
{
m.Display(client, MENU_TIME_FOREVER);
return m;
}
delete m;
return null;
}
public int MenuHandler_ReviveOther(Menu menu, MenuAction action, int client, int select)
{
if(!IsValidClient(client))
return 0;
if(action != MenuAction_Select)
return 0;
int cash = SC_GetClientCash(client);
char display[255];
GetMenuTitleNaked(menu, display, 255);
menu.SetTitle(tr("%s\n当前金钱:%d", display, cash));
int cost = g_pCvarReviveOther.IntValue;
if(cost == -1)
{
PrintToChat(client, "\x03[提示]\x04%s 暂时缺货。", display);
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
if(cost > 0 && cost > cash)
{
PrintToChat(client, "\x03[提示]\x01 购买 \x04%s\x01 失败,金钱不足。需要:\x05%d\x01,现有:\x05%d\x01。",
display, cost, cash);
menu.DisplayAt(client, menu.Selection, MENU_TIME_FOREVER);
return 0;
}
char info[4];
menu.GetItem(select, info, 4);
int subject = StringToInt(info);
if(!IsValidClient(subject) || GetClientTeam(subject) != 2 || !IsPlayerAlive(subject) ||
(!IsPlayerIncapacitated(subject) && !IsPlayerHanging(subject) && GetCurrentAttacker(subject) == -1))
{
PrintToChat(client, "\x03[提示]\x04 他已经不需要救援了。");
if(!ShowRespawnMenu(client))
g_hMenuRespawn.Display(client, MENU_TIME_FOREVER);
return 0;
}
int attacker = GetCurrentAttacker(subject);
if(IsValidAliveClient(attacker))
ForcePlayerSuicide(attacker);
if(IsPlayerIncapacitated(subject) || IsPlayerHanging(subject))
{
// CheatCommand(subject, "revive");
CheatCommand(client, "script", "GetPlayerFromUserID(%d).ReviveFromIncap()", GetClientUserId(subject));
}
if(cost > 0)
{
SC_SetClientCash(client, cash - cost);
PrintToChat(client, "\x03[提示]\x01 购买 \x04%s\x01 完成,剩余 \x05%d\x01 金钱。",
display, SC_GetClientCash(client));
}
else
{
PrintToChat(client, "\x03[提示]\x01 获取 \x04%s\x01 完成。", display);
}
if(!ShowRespawnMenu(client))
g_hMenuRespawn.Display(client, MENU_TIME_FOREVER);
return 0;
}
stock int GetCurrentAttacker(int client)
{
if(!IsValidAliveClient(client))
return -1;
int attacker = GetEntPropEnt(client, Prop_Send, "m_jockeyAttacker");
if(IsValidAliveClient(attacker))
return attacker;
attacker = GetEntPropEnt(client, Prop_Send, "m_pummelAttacker");
if(IsValidAliveClient(attacker))
return attacker;
attacker = GetEntPropEnt(client, Prop_Send, "m_pounceAttacker");
if(IsValidAliveClient(attacker))
return attacker;
attacker = GetEntPropEnt(client, Prop_Send, "m_tongueOwner");
if(IsValidAliveClient(attacker))
return attacker;
attacker = GetEntPropEnt(client, Prop_Send, "m_carryAttacker");
if(IsValidAliveClient(attacker))
return attacker;
return -1;
}
char GetMenuTitleNaked(Menu menu, char[] buffer = "", int len = 0)
{
char text[255], exp[2][128];
if(menu == null)
return exp[0];
menu.GetTitle(text, 255);
ExplodeString(text, "\n", exp, 2, 255);
TrimString(exp[0]);
if(len > 0)
strcopy(buffer, len, exp[0]);
return exp[0];
}
int GetMenuItemCost(Menu menu, int item, char[] buffer = "", int len = 0)
{
if(menu == null)
return -1;
static Regex re;
if(re == null)
re = CompileRegex("\\[(缺货|免费|\\d+)\\]", PCRE_UTF8|PCRE_CASELESS);
char text[255], display[255];
menu.GetItem(item, text, 255, _, display, 255);
int count = re.Match(display);
if(count <= -1)
return -1;
re.GetSubString(count - 1, text, 255);
ReplaceString(display, 255, text, "");
ReplaceString(display, 255, "[", "", false);
ReplaceString(display, 255, "]", "", false);
TrimString(text);
TrimString(display);
if(len > 0)
strcopy(buffer, len, display);
if(StrEqual(text, "缺货", false))
return -1;
if(StrEqual(text, "免费", false))
return 0;
return StringToInt(text);
}
stock char tr(const char[] text, any ...)
{
char buffer[255];
VFormat(buffer, 255, text, 2);
return buffer;
}
void CheatCommand(int client, const char[] command, const char[] buffer = "", any ...)
{
int flags = GetCommandFlags(command);
SetCommandFlags(command, flags & ~FCVAR_CHEAT);
char args[255];
VFormat(args, 255, tr("%s \"%s\"", command, buffer), 4);
if(IsValidClient(client))
FakeClientCommand(client, args);
else
ServerCommand(args);
SetCommandFlags(command, flags);
}
char MakeItemCost(const char[] text, ConVar cvar)
{
char buffer[255];
strcopy(buffer, 255, text);
int cost = cvar.IntValue;
if(cost <= -1)
StrCat(buffer, 255, " [缺货]");
else if(cost == 0)
StrCat(buffer, 255, " [免费]");
else
StrCat(buffer, 255, tr(" [%d]", cost));
return buffer;
}