Releases: 0ad-matters/community-maps-2
Releases · 0ad-matters/community-maps-2
v0.26.8
v0.26.7
v0.26.6
v0.26.5
- skirmishes/Agean Archipelago:add new map by Yavin
- skirmishes/{a_path_beyond_ii_8p , x_8p}: add new maps by @Grapjas93
- scenarios/troy:add new map by @perfecto25
- random/carpathian.js:replace with newer version
- remove Civ presets from six skirmish maps
- Some random maps now have ice instead of water if Arctic biome is selected
- Corinthian Isthmus II
- Yekaterinaville
- Homer's Delight
- Jammy's Despair
- random/jammys_despair.js: paint impassable areas more accurately
(change SlopeConstraint)
Community maps 2 v0.26.4 released
- maps/scenarios/Caledonia_2p: add new map by @perfecto25
- maps/scenarios/Masada: add new map by @perfecto25
- remove maps that are already included in the feldmap mod
(see https://wildfiregames.com/forum/topic/53880-feldmap-a26/)
Community maps 2 v0.26.3 released
- maps/random/death_canyon.js:add new map
- maps/random/mainland_tg_disabled_traders.json:add version of
Mainland in which traders and merchant ships are disabled - maps/skirmishes/The_valley_of_forgotten_temple (4).xml:add new
map by Lion.Kanzen
- maps/random/jammys_despair.json:disable docks
Community maps 2 v0.26.2 released
- The wonder on Fert maps is now capturable by mobile units
- maps/random/fert_triggers.js:fix 'GetCiv' error message
- random/dune.json:change biome from 'desert' to 'sahara' (fixes OOS)
- maps/random/plague_swamp.js:remove triggers, remove insects
Community maps 2 v0.26.1 released
- maps/random/homers_delight.js:don't have fish on land
- mod.json:remove trailing '-git' from mod name
Community maps 2 v0.26.0 released
- Update for a26 compatibility
- Add random/homers_delight.js
- Remove random/African Plains TG
Community maps 2 v0.25.15 released
+ random/gaia:add new map by @MirceaKitsune