This repository has been archived by the owner on May 31, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 67
Archived methods
Leah edited this page May 16, 2019
·
3 revisions
While still valuable methods, the Methods Team has found that they are no longer being used frequently on our projects.
Archived May, 2019
An improvisational brainstorm based on interaction and movement with the body.
To remind participants that interactions are human and physical, to teach stakeholders empathy for users, and to get away from our computers.
1-2 Hours
- Gather three to six members of the project team who are ready to think on their feet. If possible, identify a few users who can play along.
- Bring the project team to the user's environment. If that's not practical, model the user's environment in a conference room.
- Assign each member of the project team to a role, interface, or "touchpoint" that you have identified in a journey map. If users are present, ask them to pretend to accomplish their goals as usual. Otherwise, assign a persona to each member of the product team who isn't serving as a touchpoint. If you anticipate discomfort, assign roles in advance and start with a basic script.
- Use props to role play how users accomplish their goals. "Speak the interface" to one another. For example, one of the touchpoints might say "Submit all of your required forms," and the user might respond "Arg! I don't know what forms are required!"
- Review the exercise as a team and document the opportunities/challenges that this exercise suggests.
- An explanation of bodystorming on Wicked Problems: Problems Worth Solving. Austin Center for Design.
No PRA implications. Even when users are present, the PRA explicitly exempts direct observation and non-standardized conversation, 5 CFR 1320.3(h)3.