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[Snyk] Upgrade socket.io from 4.5.1 to 4.6.1 #41

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This PR was automatically created by Snyk using the credentials of a real user.


Snyk has created this PR to upgrade socket.io from 4.5.1 to 4.6.1.

As this is a private repository, Snyk-bot does not have access. Therefore, this PR has been created automatically, but appears to have been created by a real user.

✨ Snyk has automatically assigned this pull request, set who gets assigned.

ℹ️ Keep your dependencies up-to-date. This makes it easier to fix existing vulnerabilities and to more quickly identify and fix newly disclosed vulnerabilities when they affect your project.


  • The recommended version is 6 versions ahead of your current version.
  • The recommended version was released 21 days ago, on 2023-02-20.
Release notes
Package name: socket.io
  • 4.6.1 - 2023-02-20

    Bug Fixes

    • properly handle manually created dynamic namespaces (0d0a7a2)
    • types: fix nodenext module resolution compatibility (#4625) (d0b22c6)

    Links

  • 4.6.0 - 2023-02-07

    Bug Fixes

    • add timeout method to remote socket (#4558) (0c0eb00)
    • typings: properly type emits with timeout (f3ada7d)

    Features

    Promise-based acknowledgements

    This commit adds some syntactic sugar around acknowledgements:

    • emitWithAck()
    try {
    const responses = await io.timeout(1000).emitWithAck("some-event");
    console.log(responses); // one response per client
    } catch (e) {
    // some clients did not acknowledge the event in the given delay
    }

    io.on("connection", async (socket) => {
    // without timeout
    const response = await socket.emitWithAck("hello", "world");

    // with a specific timeout
    try {
    const response = await socket.timeout(1000).emitWithAck("hello", "world");
    } catch (err) {
    // the client did not acknowledge the event in the given delay
    }
    });

    • serverSideEmitWithAck()
    try {
      const responses = await io.timeout(1000).serverSideEmitWithAck("some-event");
      console.log(responses); // one response per server (except itself)
    } catch (e) {
      // some servers did not acknowledge the event in the given delay
    }

    Added in 184f3cf.

    Connection state recovery

    This feature allows a client to reconnect after a temporary disconnection and restore its state:

    • id
    • rooms
    • data
    • missed packets

    Usage:

    import { Server } from "socket.io";

    const io = new Server({
    connectionStateRecovery: {
    // default values
    maxDisconnectionDuration: 2 60 1000,
    skipMiddlewares: true,
    },
    });

    io.on("connection", (socket) => {
    console.log(socket.recovered); // whether the state was recovered or not
    });

    Here's how it works:

    • the server sends a session ID during the handshake (which is different from the current id attribute, which is public and can be freely shared)
    • the server also includes an offset in each packet (added at the end of the data array, for backward compatibility)
    • upon temporary disconnection, the server stores the client state for a given delay (implemented at the adapter level)
    • upon reconnection, the client sends both the session ID and the last offset it has processed, and the server tries to restore the state

    The in-memory adapter already supports this feature, and we will soon update the Postgres and MongoDB adapters. We will also create a new adapter based on Redis Streams, which will support this feature.

    Added in 54d5ee0.

    Compatibility (for real) with Express middlewares

    This feature implements middlewares at the Engine.IO level, because Socket.IO middlewares are meant for namespace authorization and are not executed during a classic HTTP request/response cycle.

    Syntax:

    io.engine.use((req, res, next) => {
    // do something

    next();
    });

    // with express-session
    import session from "express-session";

    io.engine.use(session({
    secret: "keyboard cat",
    resave: false,
    saveUninitialized: true,
    cookie: { secure: true }
    }));

    // with helmet
    import helmet from "helmet";

    io.engine.use(helmet());

    A workaround was possible by using the allowRequest option and the "headers" event, but this feels way cleaner and works with upgrade requests too.

    Added in 24786e7.

    Error details in the disconnecting and disconnect events

    The disconnect event will now contain additional details about the disconnection reason.

    io.on("connection", (socket) => {
      socket.on("disconnect", (reason, description) => {
        console.log(description);
      });
    });

    Added in 8aa9499.

    Automatic removal of empty child namespaces

    This commit adds a new option, "cleanupEmptyChildNamespaces". With this option enabled (disabled by default), when a socket disconnects from a dynamic namespace and if there are no other sockets connected to it then the namespace will be cleaned up and its adapter will be closed.

    import { createServer } from "node:http";
    import { Server } from "socket.io";

    const httpServer = createServer();
    const io = new Server(httpServer, {
    cleanupEmptyChildNamespaces: true
    });

    Added in 5d9220b.

    A new "addTrailingSlash" option

    The trailing slash which was added by default can now be disabled:

    import { createServer } from "node:http";
    import { Server } from "socket.io";

    const httpServer = createServer();
    const io = new Server(httpServer, {
    addTrailingSlash: false
    });

    In the example above, the clients can omit the trailing slash and use /socket.io instead of /socket.io/.

    Added in d0fd474.

    Performance Improvements

    • precompute the WebSocket frames when broadcasting (da2b542)

    Links:

  • 4.6.0-alpha1 - 2023-01-25

    The RemoteSocket interface, which is returned when the client is
    connected on another Socket.IO server of the cluster, was lacking the
    timeout() method.

    Syntax:

    const sockets = await io.fetchSockets();

    for (const socket of sockets) {
    if (someCondition) {
    socket.timeout(1000).emit("some-event", (err) => {
    if (err) {
    // the client did not acknowledge the event in the given delay
    }
    });
    }
    }

    Related: #4595

  • 4.5.4 - 2022-11-22

    This release contains a bump of:

    Links:

  • 4.5.3 - 2022-10-15
    Read more
  • 4.5.2 - 2022-09-02
    Read more
  • 4.5.1 - 2022-05-17
    Read more
from socket.io GitHub release notes
Commit messages
Package name: socket.io
  • 7952312 chore(release): 4.6.1
  • 0d0a7a2 fix: properly handle manually created dynamic namespaces
  • 2a8565f refactor: catch errors when trying to restore the connection state
  • d0b22c6 fix(types): fix nodenext module resolution compatibility (#4625)
  • e71f3d7 docs: minor style fix (#4619)
  • a2e5d1f chore(release): 4.6.0
  • d8143cc refactor: do not persist session if connection state recovery if disabled
  • b2dd7cf chore: bump engine.io to version 6.4.0
  • 3734b74 revert: feat: expose current offset to allow deduplication
  • 8aa9499 feat: add description to the disconnecting and disconnect events (#4622)
  • 4e64123 feat: expose current offset to allow deduplication
  • 115a981 refactor: do not include the pid by default
  • 0c0eb00 fix: add timeout method to remote socket (#4558)
  • f8640d9 refactor: export DisconnectReason type
  • 93d446a refactor: add charset when serving the bundle files
  • 184f3cf feat: add promise-based acknowledgements
  • 5d9220b feat: add the ability to clean up empty child namespaces (#4602)
  • 1298839 test: add test with onAnyOutgoing() and binary attachments
  • 6c27b8b test: add test with socket.disconnect(true)
  • f3ada7d fix(typings): properly type emits with timeout
  • a21ad88 docs(changelog): add note about maxHttpBufferSize default value (#4596)
  • 54d5ee0 feat: implement connection state recovery
  • da2b542 perf: precompute the WebSocket frames when broadcasting
  • b7d54db docs: add Rust client implementation (#4592)

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@InimicalPart InimicalPart self-assigned this Mar 13, 2023
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