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Use asset packer for voxel map data #743

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merged 2 commits into from
Jan 6, 2022
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Daft-Freak
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Removes a 12MB header file. (Okay, replaces it with a generated 13MB source file...) I only noticed this file when my Pi zero 2 ran out of memory trying to compile the example.

This example is probably a good... example of something that doesn't really belong in the SDK... (It's huge and doesn't use any unique APIs...)

Removes a 12MB header file... still no source data though
@Gadgetoid
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It's a nice demo to have in the releases, but otherwise it doesn't seem to serve a purpose. You're right.

I'm definitely all for stripping the games out of here and replacing them with unit tests- I think I've mentioned that somewhere before.

Releases could very easily grab a selection of projects hosted in their own GitHub repos, build them, and add them into the shipped .zip. I think we should aim to move in this direction. Good coverage of the SDK would be a valuable bonus.

For now, though, this is at least a move in the right direction.

Thank you!

@Gadgetoid Gadgetoid merged commit 27b9434 into 32blit:master Jan 6, 2022
@Daft-Freak Daft-Freak deleted the voxel-asset branch January 6, 2022 15:18
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2 participants