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stm32: "fix" the Reset_Handler warning #812

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merged 1 commit into from
Mar 8, 2023

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Daft-Freak
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Point it to do_init (the closest thing to a game's entry point)

Point it to `do_init` (the closest thing to a game's entry point)
@Gadgetoid
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Haha, this is the change we've needed all this time 😆

@Daft-Freak
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Yeah... Seems I was overthinking it, oops.

(:thinking: macOS builds being sloooow)

@Gadgetoid
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Good grief, 27m!? I wonder if we can get a close-enough test of macOS compatibility by just building in Linux with whatever whacky compiler they use. Clang? It's getting a bit silly lately.

@Gadgetoid Gadgetoid merged commit eb04419 into master Mar 8, 2023
@Daft-Freak Daft-Freak deleted the patch-no-reset-handler-warning branch March 8, 2023 15:25
@Daft-Freak
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Doesn't help that the artifact is huge due to 3 * [number of examples] copies of SDL. (3x because there are symlinks I think)

@Gadgetoid
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Good lord, you're not wrong. ~10min just to compress and upload.

@ali1234
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ali1234 commented Mar 8, 2023

Is that before or after the MacOS minute multiplier? (I think it is after and the multiplier is x10.)

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3 participants