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Upgrade Pixi.js to 6.1.2 #3026
Upgrade Pixi.js to 6.1.2 #3026
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I would say
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Visual unit test are also a good thing for the future :) |
Seems like a good list. The idea is to check manually all objects and then a bunch of more or less random example to hope to catch any regression according to the changelog. Seems like this upgrade is fairly low risk overall! |
Nice! I'll try to do that at the end of the day |
did it a bit earlier :)
The only thing that's different is the |
Correct it's like an unexpected fix ^^ Let me compile GDevelop with these changes and check. We are never too much to check this big API change. |
Looks solid, and maybe we got a bugfix for free! @Bouh let us know if you find anything else, otherwise I think we can go ahead! |
Sounds good to me for the runtime and IDE!
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Good catch, should be otherwise we'll have surprises when trying to debug :) (i.e: wrong lines everywhere I guess) |
interestingly the .map was never included 🤔 I'll add it so we're in a better position if a problem occurs in the future |
I believe this will need more work than expected to add the .map for this file. As this is not causing any error in the console (it's always been like that) I'm suggesting to merge like this and we can see later if we really need the map. |
Yep let's go ahead as things are not worse (they are even strictly better if there are no regressions :)) than before! |
The first purpose was to fix the issue #2644.
I tested the issue example and it is indeed fixed!
A lot of other fixes (and features) have been bundled in this release too: https://github.com/pixijs/pixijs/releases/tag/v6.1.0
What do you reckon is the best way to test such an upgrade @4ian ? Manual tests on multiple games ?