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FModel 3.1.1.3

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@4sval 4sval released this 10 Oct 20:10
· 972 commits to master since this release

Added:

  • By @NotOfficer
    Fortnite [LIVE]
    1. As a new game, this Fortnite version will always be the latest. It doesn't depend on your local .PAK files, but instead, acts like bots act.
    2. That means, as soon as the update drops, you can load the new files in FModel without waiting for anything else.
    3. It really depends on your internet speed, if you have a bad ISP, it's gonna be pretty slow but if you have a good ISP it's as fast as loading the local .PAK files.
    • Arabic font support
    • Icon support for
    1. FortPlaylistAthena
  • By @GMatrixGames
    • Icon support for
    1. FortOutpostItemDefinition
    2. FortCodeTokenItemDefinition
    3. FortExpeditionItemDefinition
  • By @iFireMonkey
    • Icon support for
    1. FortGameplayModifierItemDefinition
    2. FortHomebaseBannerIconItemDefinition
    3. FortCreativeRealEstatePlotItemDefinition
  • Icon suport for FortDecoItemDefinition and AthenaSeasonItemDefinition
  • Icon support for the new item shop design under FortniteGame/Content/Catalog/MI_OfferImages/
  • Icon support for a lot of Spellbreak cosmetics under g3/Content/Blueprints/Cosmetics/
  • Option to hide items' statistics in generated icons

Improved:

  • By @FabianFG
    • Oodle dll will automatically be downloaded if FModel needs it
  • Accolades will now display the amount of XP they grant
  • Items' statistics that don't do direct player damage will not be shown anymore

Fixed:

  • Some rewards not displayed or wrongly displayed in challenges
    • This include banners and built-in S14 heroes' emote
  • Dead By Daylight broken textures since the latest PTB patch
  • ByteProperty displaying FName index instead of FName string