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Releases: 4sval/FModel

FModel v4.2.0.0

16 Dec 22:48
5db52e7
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Merge pull request #225 from iAmAsval/dev

Dev

FModel v4.1.0.2

07 Dec 21:03
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Commits

  • 19bf740: prout (iAmAsval)
  • f2115b5: frustration? (iAmAsval)
  • 214f0a5: Update CUE4Parse (GMatrixGames)
  • 2dc8ae9: save loaded and appended models (iAmAsval)
  • 2b41943: open material in viewer choice (iAmAsval)
  • ba017a4: Steam detection causes issues (GMatrixGames)
  • 3da0750: Valorant MRAE MRAS MRA MRS (floxay) #215
  • 39062e0: Add Dead by Daylight detection (Brandon) #216
  • 4d3fd78: game name converter (Brandon) #216
  • dce3d1f: Brackets (floxay) #215
  • 1b9bd2c: MaterialColorToggle (iAmAsval)
  • eb98719: hello you (iAmAsval)
  • 998d858: and there was light (iAmAsval)
  • 60dae60: Remove State of Decay 2 icon creator (GMatrixGames)
  • 347b28c: better material color handling (iAmAsval)
  • 7033e57: colored gta map (iAmAsval)
  • e085b09: emissive color support (iAmAsval)
  • 9581ca7: lol I didn't commit CUE4Parse last time (iAmAsval)
  • e62f7fd: prout (iAmAsval)
  • 878b41b: ce n'est qu'un aurevoir (iAmAsval)
  • 66c8672: map viewer is back (iAmAsval)
  • 7f14a5c: improved model settings close #222 (iAmAsval)
  • 845542a: save models as scene (MountainFlash)
  • b3d7930: fixed margins (iAmAsval)
  • 9d2181b: dedicated model directory (iAmAsval)
  • 354401a: bounty boards (iAmAsval)
  • b395537: enum cleanups (Not Officer)
  • 2471874: overwrite mapping file (iAmAsval)
  • 84160d0: FModel v4.1.0.2 (iAmAsval)

FModel v4.1.0.1

05 Dec 14:36
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Commits

  • 19bf740: prout (iAmAsval)
  • f2115b5: frustration? (iAmAsval)
  • 214f0a5: Update CUE4Parse (GMatrixGames)
  • 2dc8ae9: save loaded and appended models (iAmAsval)
  • 2b41943: open material in viewer choice (iAmAsval)
  • ba017a4: Steam detection causes issues (GMatrixGames)
  • 3da0750: Valorant MRAE MRAS MRA MRS (floxay) #215
  • 39062e0: Add Dead by Daylight detection (Brandon) #216
  • 4d3fd78: game name converter (Brandon) #216
  • dce3d1f: Brackets (floxay) #215
  • 1b9bd2c: MaterialColorToggle (iAmAsval)
  • eb98719: hello you (iAmAsval)
  • 998d858: and there was light (iAmAsval)
  • 60dae60: Remove State of Decay 2 icon creator (GMatrixGames)
  • 347b28c: better material color handling (iAmAsval)
  • 7033e57: colored gta map (iAmAsval)
  • e085b09: emissive color support (iAmAsval)
  • 9581ca7: lol I didn't commit CUE4Parse last time (iAmAsval)
  • e62f7fd: prout (iAmAsval)
  • 878b41b: ce n'est qu'un aurevoir (iAmAsval)

FModel v4.1.0.0

21 Nov 17:12
7b56359
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FModel v4.0.2

19 Sep 20:39
6afd209
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Merge pull request #201 from iAmAsval/dev

Dev

FModel v4.0.1.1

16 Aug 12:52
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Commits

  • c72b4ec: line split fix for FN Alpha assets. (GMatrixGames)
  • 39689ce: Merge branch 'master' of https://github.com/iAmAsval/FModel into dev (GMatrixGames)
  • dd932ae: CUE4Parse update (GMatrixGames)
  • 08050ae: release notes (iAmAsval)
  • 983d9da: scuffed but working model viewer (iAmAsval)
  • db7fb35: fixed the fucked up camera and meshes wrongly axed on Y (iAmAsval)
  • feee89f: documentation? non-existent, pain? 100%, choose something else? probably (iAmAsval)
  • d39dd12: Change Rogue Company game to custom + update CUE4Parse (GMatrixGames)
  • ae9e16e: Add FortWeaponModItemDefinition to icon gen (GMatrixGames)
  • d3f1924: Better handing of unsupported file types (GMatrixGames)
  • 423a4be: Merge remote-tracking branch 'origin/dev' into dev (GMatrixGames)
  • fa6324c: CVE-2021-27293 (iAmAsval)
  • c0f43f7: Fix material instance path checks (GMatrixGames)
  • 13adae9: Weapons Stat fixes for throwables (XTigerHyperX)
  • 580fcba: Use VersionContainer and fixed AssetRegistry file detection (Amrsatrio) #189
  • 316ccc3: Submodule update (Amrsatrio) #189
  • adafa57: Oof didn't see that (Amrsatrio) #189
  • 7c816ef: Update CUE4Parse (Not Officer)
  • 1568ff5: keep image alpha in clipboard (Not Officer)
  • 6bdc7e7: faster conversion w/o skia (Not Officer)
  • 1894641: refactoring (Not Officer)
  • 7ee5250: keep image alpha in clipboard (Not Officer)
  • ec5e84a: disable alpha channel (iAmAsval)
  • 810863d: Inline with CUE4Parse update (GMatrixGames)
  • 9ee9241: proper uv mapping (iAmAsval)
  • d949bc5: fixed mirrored textures (iAmAsval)
  • 6672c9f: converter (iAmAsval)
  • c082463: Update to be inline with CUE4Parse changes (GMatrixGames)
  • f462b18: fn live + version presets (iAmAsval)
  • 724c95a: Versioning Configuration (iAmAsval)
  • 63ffdf0: cue4parse update (iAmAsval)
  • 2275587: Add otf and ttf file warnings (GMatrixGames)
  • 80c9a27: Fix TryGetPackageIndexExport (Amrsatrio)
  • 3947a4a: Virtual path stuff (GMatrixGames)
  • 5cc77f5: CUE4Parse update (GMatrixGames)
  • 93789cc: 4.0.1.1 (GMatrixGames)

FModel v4.0.1.0

11 Jul 11:57
7143844
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Merge pull request #187 from iAmAsval/dev

new map viewer, mesh support, other stuff

FModel v4.0.0.2

05 Jun 04:56
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Commits

  • 554361b: Remove Party Royale landmarks from map viewer (GMatrixGames)
  • d5e33f1: fixed jump to asset folder (iAmAsval)
  • bfe648f: Battle Breakers multiple directory support (GMatrixGames)
  • 8349d2b: upscale linear images (Not Officer)
  • 5e334d8: fixed bad statement (Not Officer)
  • 4f062fb: another upscale case (Not Officer)
  • 1989a0f: Update CUE4Parse (Not Officer)
  • fc80857: Update CUE4Parse (Not Officer)
  • 61d8efb: fixed indexing root files (Not Officer)
  • d613ade: fixed indexing root files (yes) (Not Officer)
  • 6f63d53: fixed pak filepath concatination (Not Officer)
  • 9a79bd6: Fix certain items not displaying on quests. (GMatrixGames)
  • e575b5f: base map viewer v2 (iAmAsval)
  • 459d8a5: Fix '+' being drawn on icons that don't have UserFacingFlags (GMatrixGames)
  • ff450a6: Merge remote-tracking branch 'origin/dev' into dev (GMatrixGames)
  • 004d5d8: submodule update (GMatrixGames)
  • 2388246: submodule update (iAmAsval)
  • fca9856: i'm dumb (iAmAsval)
  • e520546: test (iAmAsval)
  • 836d80f: i give up now (iAmAsval)
  • af0eae5: Merge branch 'dev' of https://github.com/iAmAsval/FModel into dev (Not Officer)
  • aeda179: Update CUE4Parse (Not Officer)
  • b198774: Update CUE4Parse (Not Officer)
  • 384222b: Initial export type gathering for State of Decay 2 icons (GMatrixGames)
  • df807b0: fixed lz4 decompressing (Not Officer)
  • 2d1c20d: Try to figure out this TryLoadObject issue (GMatrixGames)
  • 23fc8c6: test again (iAmAsval)
  • d4e8e5a: finally it worked out (iAmAsval)
  • af72bd0: Handle background, defo can be improved (GMatrixGames)
  • a80052e: saving this (iAmAsval)
  • 8dc9f21: back to a working map viewer (iAmAsval)
  • e9f308d: Add Days Gone as UnrealEngine game. (GMatrixGames)
  • a58b212: Resolve error because I didn't set a default UE version (GMatrixGames)
  • 588baef: cannonball + skydive games (iAmAsval)
  • 36fa636: Days Gone and Battle Breakers won't search recursive folders (GMatrixGames)
  • 9a1501d: map viewer v2 done kinda (iAmAsval)
  • aba44d5: cue4parse update (iAmAsval)
  • a42a3fc: should fix some issues with the settings at launch (iAmAsval)
  • 3ce2fb1: fixed party royale time trials path (iAmAsval)

FModel v4.0.0.1

25 May 17:26
e5d7315
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This update fix bugs introduced with the release of FModel 4 and add small new features too.
Beta updates start now, if you want the most up to date FModel (and maybe buggy), select this update mode in the settings

Added:

  • Valorant [LIVE]
  • Valorant localization
  • Double click to open a pak file
  • Show landmarks in map viewer
  • .udic asset support
  • STW quest icon support
  • Battle Breakers icon support
  • More Spellbreak asset that support icon creation
  • Reset settings button on Fatal Errors

Improved:

  • Image Merger slider update the preview on click
  • Backup files now use the internal game name

Fixed:

  • File export
  • Word "Wrap" not translated on Fortnite icons
  • Create backup button not creating a backup file
  • Not being able to create more than one custom directory per launch
  • Arabic characters in map viewer

FModel 4.0.0.0

22 May 20:23
e37a09b
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