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Releases: 4sval/FModel

FModel 3.1.1.3

10 Oct 20:10
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Added:

  • By @NotOfficer
    Fortnite [LIVE]
    1. As a new game, this Fortnite version will always be the latest. It doesn't depend on your local .PAK files, but instead, acts like bots act.
    2. That means, as soon as the update drops, you can load the new files in FModel without waiting for anything else.
    3. It really depends on your internet speed, if you have a bad ISP, it's gonna be pretty slow but if you have a good ISP it's as fast as loading the local .PAK files.
    • Arabic font support
    • Icon support for
    1. FortPlaylistAthena
  • By @GMatrixGames
    • Icon support for
    1. FortOutpostItemDefinition
    2. FortCodeTokenItemDefinition
    3. FortExpeditionItemDefinition
  • By @iFireMonkey
    • Icon support for
    1. FortGameplayModifierItemDefinition
    2. FortHomebaseBannerIconItemDefinition
    3. FortCreativeRealEstatePlotItemDefinition
  • Icon suport for FortDecoItemDefinition and AthenaSeasonItemDefinition
  • Icon support for the new item shop design under FortniteGame/Content/Catalog/MI_OfferImages/
  • Icon support for a lot of Spellbreak cosmetics under g3/Content/Blueprints/Cosmetics/
  • Option to hide items' statistics in generated icons

Improved:

  • By @FabianFG
    • Oodle dll will automatically be downloaded if FModel needs it
  • Accolades will now display the amount of XP they grant
  • Items' statistics that don't do direct player damage will not be shown anymore

Fixed:

  • Some rewards not displayed or wrongly displayed in challenges
    • This include banners and built-in S14 heroes' emote
  • Dead By Daylight broken textures since the latest PTB patch
  • ByteProperty displaying FName index instead of FName string

FModel 3.1.1.2

10 Sep 14:26
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Added

  • FortItemAccessTokenType icon creation support
  • IOS .PAK files support
  • Oodle compression support
  • ASTC texture support
  • Virtual textures parsing support
  • Fortnite icon creation support for Plugin assets
  • Option to skip updates Due to an issue, ...Ah shit, here we go again.
  • More FTexts

Improved

  • Valorant icons
  • User experience when no AES key is set while .PAK files require a key
  • Right-clicking asset will trigger all selected assets, not only the one you click on
  • Merging images will, by default, put them in an optimized way where, if possible, form a perfect square

Fixed

  • Dead By Daylight support
  • Normal Map textures
  • Non-zero key to remove in SetProperties
  • Locres error introduced with Fortnite v14.10
  • Unable to skip to the next sound in the audio player if the said sound was added twice
  • Crash if no font file in UFontFace's assets

FModel 3.1.1.1

25 Jul 13:50
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FModel 3.1.1 Changelog

Added

  • Replay sound once they are finished
    - Pressing Play if the sound is already finished will play it again

Fixed

  • File name error in the audio player when playing multiple sounds
  • Unable to see changelog before updating

FModel 3.1.1

24 Jul 22:26
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Added

  • Valorant Icon Support
    - Characters with abilities
    - Weapons
    - Sprays
    - Maps
    - A lot more...
  • More games support
    - Minecraft Dungeons, Battle Breakers, Spellbreak, State of Decay 2
  • .PCK, .BNK, ADPCM, and OPUS sound support
    - Valorant, Spellbreak and old Fortnite sounds
    - Thank Vgmstream
  • .TXT, .XML, .JSON and .H asset extraction support
  • Settings
    - Better UX
    - Added Chinese (Simplified) software language
    - Select the software language of your choice
    - Select the JSON's type to use while extracting assets
  • Various improvements
    - Saving a sound or JSON file will save it according to its game-file folder
    - Better UE version detection between 4.22 and 4.23
    - Dynamic AES Keys are now saved "per game" instead of globally over all your games
    - Fortnite 1.8 and 2.4.2 icon support

Fixed

  • FModel randomly not opening overnight
  • Backing up PAKs that has no key
  • No more Bad Name Index error crashing the extraction

FModel 3.1.0.5

17 Jun 20:53
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Added

  • Dead By Daylight support
  • Borderlands 3 support
  • EGL2 1.3 or newer support
    - That means fixed EGL2 .PAK files auto-detection
  • Export directory
    - Right-click on a folder to export its files' raw data
    - This will not trigger the extract process hence can't crash
  • Deleted cosmetics support for Valorant

Fixed

  • .NET Core errors hopefully
  • Unable to play some audios introduced with Fortnite C2S3
  • No JSON data for CID_776
  • No pickaxe images for some pickaxes added with Fortnite C2S3
  • AES not set by default for new users
  • Thread must be STA error
  • Audio player not using the saved volume in some case
  • Lag at startup when there's a lot of paks
  • Unable to load paks that don't require a key

FModel 3.1.0.4

25 May 20:00
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Added

  • Icon support for DisplayAssets files
    - Path FortniteGame/Content/Catalog/DisplayAssets/
  • New icon design
    - No Background: This will only draw the icon
  • Audio player volume saved
  • Ability to click on the notification in order to open the file
    - You'll see a little icon, bottom right if it's possible
    - Example
  • Spanish language

Fixed

  • Compressed assets not being decompressed properly
  • Broken locres and inis
  • Entries to Reader
  • Lag at startup when there's a lot of paks
  • Unable to load paks that don't require a key

FModel 3.1.0.3

21 May 04:07
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Added

  • Support for Zlib and Gzip compressed assets
  • Multiple audio devices support in the Audio Player
  • Discord RPC toggle
    - Under General Settings
    - Turn on or off Discord Rich Presence
  • English toggle for internationalization
    - Under General Settings
    - This needs a restart, force software internationalization to English
  • Support for all screen ratio

Improved

  • Backups
    - Retro compatibility for uncompressed backups
  • AES
    - Static key should be accurate according to your game version
  • Copy
    - It is now possible to copy multiple assets path/name at once

Fixed

  • Assets name while saving a DisplayAsset image

FModel 3.1.0

14 May 15:14
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This new version is a full refactor of the old ones, with bug fixes, improvements, and new features. It takes an insane amount of time, any donation is greatly appreciated.

Added

  • New rarity design
    - No Text will create icons with the rarity and the image, nothing more
  • New icon types
    • Series
      - Path FortniteGame/Content/Athena/Items/Cosmetics/Series/
    • Creative User Options
      - Example
      - Path FortniteGame/Content/Creative/Devices/Common/Knobs/ and pretty much everything in the Creative folder with Knobs as one of the subfolder
  • Better UI / UX
  • New loading modes
    - Default, new or modified files and both of them
  • Size indicator for .PAK and .FBKP files
  • Compressed Backups
    - Their sizes were growing too fast so they are now compressed
    - This improves the download speed obviously
  • Audio Player
    - .OGG and .WAV file support
    - Control the volume, play / pause / stop the sound and admire a satisfying sound wave are one of the cool features
  • Directories
    - Add, edit, remove or go to a previously saved directory in one click
  • General, Icon Creator and Challenges' Theme Creator settings now have their dedicated window
  • Customized layout
    - The main window layout is entirely customizable, feel free to move stuff up, down, left and right to fit what kind of window you want
    - You can reset the positions at any time under Settings >> Restore Layout
  • Launcher
    - This is used to set your .PAK files path and switch between the different supported games you have installed on your computer
    - Support Fortnite, Fortnite from EGL2 and Valorant
  • New filters
    - !=abc will ignore assets with abc in their name
    - ==aBC will show assets with aBC in their name
    - You can combo these filters
  • German, French, Italian, Japanese, Arabic software translation
  • Technical Stuff
    - Pretty much everything is bound now
    - Added way too much UScriptStruct to allow parsing of .umaps, string tables, and more

Improved

  • Icons quality
    - Previous icons are a bit blurry because of their sizes
  • Overall speed
    - It's like 4 times faster to generate any kind of icon

Fixed

  • Incorrect file name while bulk saving or exporting assets
  • Blurry / Low res watermarks
  • Some incorrect properties position
  • All the old bugs

Removed

  • Update Mode
    - Not used the right way, this wasn't designed to extract icons because you don't know where they are
    - Update Mode users were not leakers, FModel was doing all the stuff
    - Feel free to use the new Directories feature as a replacement
  • Hex Viewer
    - Unused and bad

Upcoming

  • ADPCM sound support
  • Wwise sound support
  • Valorant Icon Creator
  • New rarity design

FModel v3.0.4.3

23 Mar 14:29
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FModel 3.0.4.3

  • Added support for the new BenBotAPI
  • Added Hardcore Modifier Icon Support
  • Fixed update mode crash if an exception were thrown

FModel v3.0.4.2

17 Mar 09:04
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FModel 3.0.4.2

  • Added icons support for FortSpyTechItemDefinition
  • Fixed breaking changes with asset translations since Fortnite 12.2
  • Fixed challenges' custom theme not working