Releases: 98teg/SpriteMesh
Releases · 98teg/SpriteMesh
v2.0.1 - Fix memory leak
v2.0.0 - Godot 4.0 support
Features
- Add support for Godot 4.0.
- Add GDScript doc comments.
v1.0.2 - Avoids drawing depth faces when depth equals 0
Features
- Avoids drawing depth faces when depth equals 0.
v1.0.1 - Update icon
Features
- Godot Asset Library icon updated.
- Fixed an issue where the left most voxel would not render its right face.
v1.0.0 - First Release
Features
Two new classes to generate meshes based on a 2D sprite:
- SpriteMesh: A new resource that contains an array of meshes and their material.
- SpriteMeshInstance: A node that generates a SpriteMesh based on a provided texture.