Play it here: https://ab-und-zu.github.io/alive
Using a stick as sword to fight first monsters
Casting ice spell to freeze monsters and water
Concepts
- Character select
- Press action button
- Picking up stuff
- Attacking
- Stats
- Monsters walk
- Portal
- Walk through grass
Option 1
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Spawn circle
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Top says "ALIVE" in big font
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Center character
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Below "Select character , Press OK"
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Action: Press ok
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Top "INTRO" portal
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Bottom opening
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Left right flowers and bushes with items
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No chest, compass later
- v1
- Loading screen for level generation
- Score / Experience
- Portal to next level, increased difficulty
- Shops
- Epic monsters: boss and fairy
- Normal monsters: circle and question mark
- Applying damage: monsters, weapon types, armor
- Paths between waypoints
- Fix quests
- v2
- Character select menu
- potions
- Fix fog of war corners and replace opacity with overlay
- Map zoom out
- Torches, view radius with zoom, reduce in bush
- Music / FX
- More elemental spells?
- Chests and keys
- Perlin noise terrain generation
- World presets: normal, desert, ocean, forest, mountain
- Pushing or swapping blocks puzzle
- Player: Female symbol, note symbol, arrow up, exclamation mark, ampersand, uppercase letter, numbers
- Average drop: 10wood 10iron 15 food 20 mana
- Swimming: oxygen count?
- Deep water
- Shallow water
- Sand
- Ground
- Path
- Rock
- Ice
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○ Gold
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♥ Food
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◆ Mana
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≡ Wood
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÷ Iron
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- Power
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. Apple
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↔ Blossom
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Sword: Wood / Iron / Gold / Ice / Fire
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Shield: Wood / Iron / Gold / Ice / Fire
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Ranged: Spell Ice / Fire / Bubble, gun
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Boat: Wood
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Bomb
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Torch
- Ice
- Fire
- Bubble
- Trap
- Fire
- red
- DoT
- Burns trees
- Thaws ice
- Ice
- aqua
- Stun
- Makes water to ice
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5 wood : 1 gold
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4 iron : 1 gold
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3 mana : 1 gold
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2 life : 1 gold
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5 wood 2 gold : 1 sword
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10 iron 10 gold : 1 sword
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10 wood 5 gold : 1 shield
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15 iron 25 gold : 1 shield
- Spawn
- Chest
- Fairy ring
- Endboss
- Food store (red)
- Mana store (aqua)
- Shield store (maroon)
- Weapon store (grey)
- Spell store
- ▶ Triangle (Straight until wall then random direction change)
- Circle (öÖöÖ)
- Straight towards player
- Questionmark
- A* path finding
- Alphabet (Z)
- Static, shooting
- Shark (clover)
- Swimming only
- Shock wave tower
- Fairy (running away)
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No weapon: 0 dmg
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Wooden sword: 1 dmg
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Iron sword: 2 dmg
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No armor: full dmg
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Wooden armor: -1 dmg
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Iron armor: -2 dmg
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Ice spell freeze: 8 ticks
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Fire spell dmg: 3 ticks
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Triangle: 5 hp 3 dmg
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Circle: 2 hp 3 dmg
- Normal (lakes, forests)
- Ocean (allow swimming with air)
- Forest
- Dark (no fog of war)
- Desert
- Ice world
- Lava world
- I'm spending quite a lot of time on awesome details, but the game is not Alive yet
- I tried implementing Immer, which was actually quite fun and revealed some referencing bugs in my code. However the performance dropped significantly, actually unplayable, didn't even bother to measure. Auf Nimmerwiedersehen!
- iOS Safari opacity transition sometimes not working in energy saving mode, but not caring about it either