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Simple utility for forwarding renderings from URP to Helios for capture

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Helios URP Forwarder

Scriptable Renderer that forwards render data to Helios, the 360 video capturer for Unity

  1. Make Helios::OnRenderImage in Helios.cs public

    Code change

  2. Add Helios Scriptable Renderer Forwarder as Renderer Feature to Scriptable Pipeline

    Add Forwarder

  3. Give Forwarder a handy name you'll remember

    Give it a name

  4. ⚡️

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Simple utility for forwarding renderings from URP to Helios for capture

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