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[d3d11] Fix potential crash when mapping a default image fails #461

[d3d11] Fix potential crash when mapping a default image fails

[d3d11] Fix potential crash when mapping a default image fails #461

name: Test Builds on Windows
on: [push, pull_request, workflow_dispatch]
jobs:
build-set-windows:
runs-on: windows-2022
steps:
- name: Checkout code
id: checkout-code
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup glslangValidator
shell: pwsh
run: |
Invoke-WebRequest -Uri "https://raw.githubusercontent.com/HansKristian-Work/vkd3d-proton-ci/main/glslangValidator.exe" -OutFile "glslangValidator.exe"
Write-Output "$pwd" | Out-File -FilePath "${Env:GITHUB_PATH}" -Append
- name: Setup Meson
shell: pwsh
run: pip install meson
- name: Find Visual Studio
shell: pwsh
run: |
$installationPath = Get-VSSetupInstance `
| Select-VSSetupInstance -Require Microsoft.VisualStudio.Workload.NativeDesktop -Latest `
| Select-Object -ExpandProperty InstallationPath
Write-Output "VSDEVCMD=${installationPath}\Common7\Tools\VsDevCmd.bat" `
| Out-File -FilePath "${Env:GITHUB_ENV}" -Append
- name: Download D3D8 SDK Headers
shell: pwsh
run: |
Invoke-WebRequest -URI https://raw.githubusercontent.com/NovaRain/DXSDK_Collection/master/DXSDK_Aug2007/Include/d3d8.h -OutFile include/d3d8.h
Invoke-WebRequest -URI https://raw.githubusercontent.com/NovaRain/DXSDK_Collection/master/DXSDK_Aug2007/Include/d3d8types.h -OutFile include/d3d8types.h
Invoke-WebRequest -URI https://raw.githubusercontent.com/NovaRain/DXSDK_Collection/master/DXSDK_Aug2007/Include/d3d8caps.h -OutFile include/d3d8caps.h
- name: Get version
id: get-version
shell: bash
run: |
echo "VERSION_NAME=${GITHUB_REF##*/}-${GITHUB_SHA##*/}" >> $GITHUB_ENV
- name: Build MSVC x86
shell: pwsh
run: |
& "${Env:COMSPEC}" /s /c "`"${Env:VSDEVCMD}`" -arch=x86 -host_arch=x64 -no_logo && set" `
| % { , ($_ -Split '=', 2) } `
| % { [System.Environment]::SetEnvironmentVariable($_[0], $_[1]) }
meson --buildtype release --backend vs2022 build-msvc-x86
msbuild -m build-msvc-x86/dxvk.sln
- name: Upload artifacts (x86)
uses: actions/upload-artifact@v4
with:
name: dxvk-${{ env.VERSION_NAME }}-msvc-x86-output
path: |
build-msvc-x86\**\*.pdb
build-msvc-x86\**\*.dll
- name: Build MSVC x64
shell: pwsh
run: |
& "${Env:COMSPEC}" /s /c "`"${Env:VSDEVCMD}`" -arch=x64 -host_arch=x64 -no_logo && set" `
| % { , ($_ -Split '=', 2) } `
| % { [System.Environment]::SetEnvironmentVariable($_[0], $_[1]) }
meson --buildtype release --backend vs2022 build-msvc-x64
msbuild -m build-msvc-x64/dxvk.sln
- name: Upload artifacts (x64)
uses: actions/upload-artifact@v4
with:
name: dxvk-${{ env.VERSION_NAME }}-msvc-amd64-output
path: |
build-msvc-x64\**\*.pdb
build-msvc-x64\**\*.dll