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[util] Rename apitraceMode config options (inline with upstream) (#167)
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WinterSnowfall authored Jul 3, 2023
1 parent 8dd7d2f commit fc49539
Showing 1 changed file with 5 additions and 4 deletions.
9 changes: 5 additions & 4 deletions src/util/config/config.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -824,7 +824,7 @@ namespace dxvk {
}} },
/* Motor City Online */
{ R"(\\MCity_d\.exe$)", {{
{ "d3d9.apitraceMode", "True" },
{ "d3d9.cachedDynamicBuffers", "True" },
{ "d3d8.managedBufferPlacement", "False" },
{ "d3d8.batching", "True" },
}} },
Expand Down Expand Up @@ -865,7 +865,7 @@ namespace dxvk {
(with the "Modern Patch") */
{ R"(\\nfs3\.exe$)", {{
{ "d3d9.enableDialogMode", "True" },
{ "d3d9.apitraceMode", "True" },
{ "d3d9.cachedDynamicBuffers", "True" },
{ "d3d8.managedBufferPlacement", "False" },
{ "d3d8.batching", "True" },
}} },
Expand All @@ -875,15 +875,16 @@ namespace dxvk {
without a memory limit in place */
{ R"(\\nfs4\.exe$)", {{
{ "d3d9.enableDialogMode", "True" },
{ "d3d9.cachedDynamicBuffers", "True" },
{ "d3d9.memoryTrackTest", "True" },
{ "d3d9.maxAvailableMemory", "256" },
{ "d3d8.managedBufferPlacement", "False" },
{ "d3d8.batching", "True" },
}} },
/* Project I.G.I. 2: Covert Strike */
{ R"(\\igi2\.exe$)", {{
{ "d3d9.managedBufferPlacement", "False" },
{ "d3d9.apitraceMode", "True" },
{ "d3d8.managedBufferPlacement", "False" },
{ "d3d9.cachedDynamicBuffers", "True" },
}} },
/* Treasure Planet: Battle at Procyon *
* Declares v5 as color but shader uses v6 */
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