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Allow fractional FPS values in Animation Editor
Closes godotengine#97548. Care also taken to not reopen issue godotengine#92273 by ensuring that the value rounds to the nearest sixteenth. Optionally any factor of 2 should work while ensuring that there isn't error accumulation. Further testing to ensure issue godotengine#91729 isn't reopened, but initial testing suggests that the issue will not reopen with this PR.
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