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Handle metadata in the Ndr plugin and store arnold specific metadata #55
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enhancement
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ndr
Related to USD Node or Shader Registry
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sirpalee
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[Ndr Plugin] Handle metadata in the Ndr plugin and store arnold specific metadata
Handle metadata in the Ndr plugin and store arnold specific metadata
Nov 29, 2019
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For reference: MaterialX metadata transfer to Sdr has been submitted as PixarAnimationStudios/OpenUSD#1895 following discussions in PixarAnimationStudios/OpenUSD#1874. |
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Labels
enhancement
New feature or request
ndr
Related to USD Node or Shader Registry
user
Reported by a user
We should handle arnold metadata and store additional information in the ndr plugins.
This include:
Describe the solution you'd like
We need to extend
ndr/utils.cpp
to deal with metadata. Add additional USD metadata to store the raw arnold type on the primitives in the Usd Stage returned byNdrArnoldGetShaderDefs
. And pass metadata to Usd in the Discovery and Parser plugins.The text was updated successfully, but these errors were encountered: