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Merge pull request #1913 from Autodesk/t_gamaj/add_normals_to_initial…
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…_dirty_bits

Fix exported normals not being used by VP2
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seando-adsk authored Dec 16, 2021
2 parents 26c962b + fbf27bf commit fe6fd76
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions lib/mayaUsd/render/vp2RenderDelegate/mesh.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1153,11 +1153,11 @@ void HdVP2Mesh::Sync(
HdDirtyBits HdVP2Mesh::GetInitialDirtyBitsMask() const
{
constexpr HdDirtyBits bits = HdChangeTracker::InitRepr | HdChangeTracker::DirtyPoints
| HdChangeTracker::DirtyTopology | HdChangeTracker::DirtyTransform
| HdChangeTracker::DirtyMaterialId | HdChangeTracker::DirtyPrimvar
| HdChangeTracker::DirtyVisibility | HdChangeTracker::DirtyInstancer
| HdChangeTracker::DirtyInstanceIndex | HdChangeTracker::DirtyRenderTag
| DirtySelectionHighlight;
| HdChangeTracker::DirtyNormals | HdChangeTracker::DirtyTopology
| HdChangeTracker::DirtyTransform | HdChangeTracker::DirtyMaterialId
| HdChangeTracker::DirtyPrimvar | HdChangeTracker::DirtyVisibility
| HdChangeTracker::DirtyInstancer | HdChangeTracker::DirtyInstanceIndex
| HdChangeTracker::DirtyRenderTag | DirtySelectionHighlight;

return bits;
}
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