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[MAYA-122706] Testing MaterialX in Maya 2023 #2267

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santosd opened this issue Apr 8, 2022 Discussed in #2244 · 5 comments · Fixed by #2579
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[MAYA-122706] Testing MaterialX in Maya 2023 #2267

santosd opened this issue Apr 8, 2022 Discussed in #2244 · 5 comments · Fixed by #2579
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MacOS specific to a MacOS environment reproduced Issue has been reproduced

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@santosd
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santosd commented Apr 8, 2022

Discussed in #2244

Originally posted by daviddeacon April 4, 2022

I've just been testing materialX in 2023, any USD files that I import into the stage that have mtlx shaders they are completely invisible in the Maya viewport. Wireframe is visible when they are selected.

The mtlx shaders seem to be valid as they work fine in Houdini's solaris.

I'm on macOS 12.2.

Is this expected behaviour currently?

Thanks,
David

@santosd santosd self-assigned this Apr 8, 2022
@santosd santosd added reproduced Issue has been reproduced and removed reproduced Issue has been reproduced labels Apr 8, 2022
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santosd commented Apr 8, 2022

We were able to reproduce this issue and have logged it internally.

@santosd santosd changed the title Testing MaterialX in Maya 2023 [MAYA-122706] Testing MaterialX in Maya 2023 Apr 8, 2022
boudrey added a commit that referenced this issue Apr 14, 2022
seando-adsk added a commit that referenced this issue Apr 14, 2022
MAYA-122706 [GitHub #2267] MaterialX doesn't display in the Viewport …
@santosg87 santosg87 self-assigned this Apr 22, 2022
@santosg87
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@santosg87 assigning this to test on a Mac Environment

@daviddeacon
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I spotted this was meant to be fixed in 0.18.0 release based on the logs, but I've just been testing it Maya 2023 and the just released 0.18.0 build and it's still showing MaterialX materials as transparent ☹️

https://www.dropbox.com/s/rdfywpwcv7xiehl/Screenshot%202022-04-05%20at%2020.43.22.png?dl=0

https://www.dropbox.com/s/b51b3qyp4py3amj/torus_maya2023.usda?dl=0

macOS 12.2 - MacBook Pro M1 Max

@santosg87
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hi @daviddeacon I have been testing this on our side, and it seems to work for me as expected.
Screen Shot 2022-05-27 at 5 14 25 PM

we are investigating this to try and reproduce the issue on our side.

@santosg87 santosg87 removed their assignment Jun 8, 2022
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@daviddeacon just a small update.

it seems this is related to the arm architecture chips. we were able to reproduce this internally as well now and we are investigating. :)

@santosg87 santosg87 added reproduced Issue has been reproduced MacOS specific to a MacOS environment labels Jun 8, 2022
ymesh pushed a commit to ymesh/maya-usd that referenced this issue Nov 20, 2022
Fixes Autodesk#2267 ?

Removes a global struct that was used to pass vertex data around.

This is an educated guess based on the GLSL compilation error message I received:
```
ERROR: 0:338: Missing initializer for const variable ‘g_mxVertexData’
ERROR: 0:1557: Use of undeclared identifier ‘g_mxVertexData’
ERROR: 0:1558: Use of undeclared identifier ‘g_mxVertexData’
ERROR: 0:1559: Use of undeclared identifier ‘g_mxVertexData’
```
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