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Note required USD version in build.md #3

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5 changes: 4 additions & 1 deletion doc/build.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,11 +13,14 @@ Follow the instructions below to run the script with its default behavior, which
- GCC
- Xcode
- Microsoft Visual Studio
- USD, v19.05
- CMake
- Python
- Optional
- Ninja

When building Pixar USD Core, you need to pass ```--no-maya``` to ensure that ```third_party/maya``` plugin doesn't get built.

#### 2. Download the source code

Start by cloning the repository:
Expand All @@ -34,7 +37,7 @@ There are four arguments that must be passed to the script:
- --devkit-location ---> Directory where Maya Devkit is installed.
- workspace_location ---> Directory where the project use as a workspace to build and install plugin/libraries.

When building Pixar USD Core, you need to pass ```--no-maya``` to ensure that ```third_party/maya``` plugin doesn't get built.


Custom arguments can be also passed to build system using ```--build-args```.
e.g
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