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MAYA-105263 Improve draw performance for dense mesh #715
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kxl-adsk
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HdC-adsk/MAYA-105263/improve-dense-mesh-drawing-performance
Aug 19, 2020
Merged
MAYA-105263 Improve draw performance for dense mesh #715
kxl-adsk
merged 4 commits into
dev
from
HdC-adsk/MAYA-105263/improve-dense-mesh-drawing-performance
Aug 19, 2020
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The face vertex indices can jump drastically and cause cache hit rate to be low when drawing. Thus we need to sort the vertices so it can be more cache-friendly. After sorting, a remapping table is populated and used to prepare vertex buffers. This remapping table is updated only when topology is changed, so it won't happen often in common workflows. Previously we have had another remapping code path for vertex unsharing when there is any uniform or face-varying primvar. The commit will unify the two remapping processes with a single remapping table, making it easier to maintain.
williamkrick
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Aug 17, 2020
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williamkrick
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Aug 17, 2020
testParentCmd failed but it is a known issue being fixed by @ppt-adsk . |
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vp2renderdelegate
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The face vertex indices can jump drastically and cause cache hit rate
to be low when drawing. Thus we need to sort the vertices so it can be
more cache-friendly.
After sorting, a remapping table is populated and used to prepare vertex
buffers. This remapping table is updated only when topology is changed,
so it won't happen often in common workflows.
Previously we have had another remapping code path for vertex unsharing
when there is any uniform or face-varying primvar. The commit will unify
the two remapping processes with a single remapping table, making it
easier to maintain.