Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

feat: new world state #8776

Merged
merged 119 commits into from
Oct 8, 2024
Merged

feat: new world state #8776

merged 119 commits into from
Oct 8, 2024

Conversation

alexghr
Copy link
Contributor

@alexghr alexghr commented Sep 25, 2024

This PR enables a new WorldState implementation written in C++. This brings huge performance benefits.

alexghr and others added 11 commits September 30, 2024 08:12
This PR restores the batched approach to synching public data writes.

One thing that's different to the previous approach is that now the
inserts into the public data tree do not block inserts into the other
trees. This was achieved using a recursive approach where each batch
enqueues the next batch to be inserted.
@alexghr alexghr linked an issue Oct 4, 2024 that may be closed by this pull request
@alexghr alexghr changed the title feat: new world state [WIP] feat: new world state Oct 7, 2024
@PhilWindle PhilWindle merged commit 41f3934 into master Oct 8, 2024
94 checks passed
@PhilWindle PhilWindle deleted the pw/new-world-state branch October 8, 2024 10:50
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
e2e-all CI: Enables this CI job.
Projects
None yet
Development

Successfully merging this pull request may close these issues.

[Native World State] Integrate the new world state into the system
2 participants