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Mysterious behaviour of the 'Sendificator' #2503

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Hottentotten opened this issue Feb 16, 2018 · 6 comments
Closed

Mysterious behaviour of the 'Sendificator' #2503

Hottentotten opened this issue Feb 16, 2018 · 6 comments
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Bug Something isn't working correctly

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@Hottentotten
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I have really no clue why the following happens, especially because it already worked. But no matter what I am trying to do (adding timer, switching blue with orange portals, add pedestal button for activation)... everything leads to the following result.

  1. Cube is stored on the Sendificator:
    20180216215126_1

  2. The laser receiver activates the Sendificator:
    20180216215132_1

  3. This laser is the laser that teleports (connected with white/black antline):
    20180216215142_1

  4. However, after the laser hits the laser receiver (also where the cube should get teleported to) the cube drops out of the first portal....: WHY?
    20180216215150_1

@TeamSpen210
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I must have messed up the logic somewhere, so it isn't recognizing the portals. I think I know why though. Make a room somewhere, and place an Absolute Fizzler in it. Does that fix the problem?

@TeamSpen210 TeamSpen210 added the Bug Something isn't working correctly label Feb 16, 2018
@Hottentotten
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So you mean just an empty room with a standalone Absolute Fizzler without any connections?

@TeamSpen210
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Yeah, I think it's not including the logic, and that item also requires it so it should force it to be included.

@Hottentotten
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Oh alright, I am trying that.

@Hottentotten
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Yeah that actually worked! Thank you for the temporarily solution :)

@TeamSpen210 TeamSpen210 added the Done in next release This has been addressed in the next release label Feb 17, 2018
@toncica2
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Same issue as #2462. I used the sendificator script from prl27 as a workaround.

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