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Pre - Release 21 #598

Merged
merged 147 commits into from
Jun 24, 2016
Merged

Pre - Release 21 #598

merged 147 commits into from
Jun 24, 2016

Commits on Mar 9, 2016

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Commits on Mar 10, 2016

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Commits on Mar 11, 2016

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Commits on Mar 22, 2016

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Commits on May 1, 2016

  1. Move cubedropper conditions to all-conf

    All droppers share this, so it should be shared
    TeamSpen210 committed May 1, 2016
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  2. Use All-conf for P1 droppers

    Also fix for the voiceline names
    TeamSpen210 committed May 1, 2016
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Commits on May 2, 2016

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  2. Move @preview_complete_message into the conditional entities

    That way it's not added to published maps.
    TeamSpen210 committed May 2, 2016
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Commits on May 3, 2016

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  3. Fix Robot Room duplication

    mp_coop_lobby_2_c6 is the same as Robot Room 3, the extra track is _c1.
    Fixes BEEmod/BEE2.4#307.
    TeamSpen210 committed May 3, 2016
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Commits on May 4, 2016

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Commits on May 5, 2016

  1. Remove vent-specific editor sounds

    These don't actually work correctly.
    TeamSpen210 committed May 5, 2016
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Commits on May 7, 2016

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  2. Update P1 chamberlock to use proper door logic

    This fixes issue #546.
    TeamSpen210 committed May 7, 2016
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Commits on May 11, 2016

  1. Add Old Aperture BEE door variants

    * See issue #557.
    TeamSpen210 committed May 11, 2016
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  3. Add missing doublesided vactube models

    This fixes #513.
    TeamSpen210 committed May 11, 2016
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Commits on May 13, 2016

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Commits on May 14, 2016

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  2. Add clips into the 60s entry worldportals

    This stops you glitching through the pressure door and taking damage.
    TeamSpen210 committed May 14, 2016
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Commits on May 16, 2016

  1. Switch to "Water" shader for P1 Goo

    This gives much nicer results, with a proper flowmap repeating
    endlessly.
    TeamSpen210 committed May 16, 2016
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Commits on May 21, 2016

  1. Fix catwalk stair connections in Enrichment Spheres

    This fixes issue #573.
    TeamSpen210 committed May 21, 2016
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  6. Set package script locations via environment variables

    This way it can be set without changing the source file.
    TeamSpen210 committed May 21, 2016
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Commits on May 22, 2016

  1. Use custom cleaned model for Tag fizzlers

    This makes it look nicer, as well as allowing matching the colour of the
    field correctly.
    TeamSpen210 committed May 22, 2016
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Commits on May 24, 2016

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Commits on May 25, 2016

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  3. Fix even more properties

    TeamSpen210 committed May 25, 2016
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Commits on May 26, 2016

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  2. Split 'The Reunion' into two parts

    This music track is actually separate.
    TeamSpen210 committed May 26, 2016
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Commits on May 27, 2016

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Commits on May 28, 2016

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Commits on May 29, 2016

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Commits on Jun 2, 2016

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Commits on Jun 5, 2016

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  2. Adjust cube templates to work properly with additional objects

    This makes Rexaura triggers work.
    TeamSpen210 committed Jun 5, 2016
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Commits on Jun 6, 2016

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Commits on Jun 7, 2016

  1. Add palette icon

    TeamSpen210 committed Jun 7, 2016
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  2. Pack used resources

    TeamSpen210 committed Jun 7, 2016
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Commits on Jun 8, 2016

  1. Add effect models

    TeamSpen210 committed Jun 8, 2016
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Commits on Jun 10, 2016

  1. Reuse P2 textures for pellet catcher/emitter

    The exponent/normal textures are the same as the dirty variations, so
    use those to reduce filesize.
    TeamSpen210 committed Jun 10, 2016
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  3. Add some tags

    TeamSpen210 committed Jun 10, 2016
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  4. Add futbol model

    TeamSpen210 committed Jun 10, 2016
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  5. Improvements to P1 vertical exit door

    - Add door sounds
    - Optimise out branch_toggle
    TeamSpen210 committed Jun 10, 2016
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Commits on Jun 11, 2016

  1. Add 50s futbol variant

    TeamSpen210 committed Jun 11, 2016
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Commits on Jun 12, 2016

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  5. Add Paint Fizzler editor models

    This resolves #322.
    TeamSpen210 committed Jun 12, 2016
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Commits on Jun 13, 2016

  1. Use animated models instead of func_rotating

    - This saves one entity, and allows more movement.
    - Also 'reject' balls when placed in the holder.
    - If hit from above, fizzle the cube.
    TeamSpen210 committed Jun 13, 2016
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  2. Add editor model

    TeamSpen210 committed Jun 13, 2016
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  4. Rexaura items require BEEMOD pellets

    These items are useless without pellets in maps.
    TeamSpen210 committed Jun 13, 2016
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  5. Add P1 style variant

    TeamSpen210 committed Jun 13, 2016
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  6. Fix clean instance path

    TeamSpen210 committed Jun 13, 2016
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Commits on Jun 14, 2016

  1. Add Old Aperture variant

    TeamSpen210 committed Jun 14, 2016
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  3. Offset holder position slightly

    This ensures the pellet actually sticks to the center of the tiles.
    TeamSpen210 committed Jun 14, 2016
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  6. Use P1 models for Paint Fizzlers

    This closes #388.
    TeamSpen210 committed Jun 14, 2016
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Commits on Jun 15, 2016

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  3. Fix physring file path

    TeamSpen210 committed Jun 15, 2016
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Commits on Jun 16, 2016

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  3. Fix instance path

    TeamSpen210 committed Jun 16, 2016
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Commits on Jun 17, 2016

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  4. Palette icons - '.vtf' -> '.png'

    Using the actual extension causes icons to not appear....
    TeamSpen210 committed Jun 17, 2016
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Commits on Jun 18, 2016

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  2. Use Portal 1 physics sounds and footsteps

    These are in the game files, but replaced with others.
    TeamSpen210 committed Jun 18, 2016
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  4. Disable humming on P1 fizzlers

    Setting them to invisible disables the fizzler hum sound.
    TeamSpen210 committed Jun 18, 2016
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Commits on Jun 20, 2016

  1. Fix typo

    TeamSpen210 committed Jun 20, 2016
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Commits on Jun 22, 2016

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  2. Fix some syntax

    TeamSpen210 committed Jun 22, 2016
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Commits on Jun 23, 2016

  1. Improvements for autoportals

    - Allow rotating the portal frame
    - Don't open portals until the player enters the map.
    - Add Start Enabled option
    - Merge instances together
    TeamSpen210 committed Jun 23, 2016
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  7. Fix instance location.

    TeamSpen210 committed Jun 23, 2016
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  11. Fix some light instances

    TeamSpen210 committed Jun 23, 2016
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  13. Remove extra filters

    TeamSpen210 committed Jun 23, 2016
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  14. Nodraw textures

    TeamSpen210 committed Jun 23, 2016
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  16. Allow having a lift_segment_3 on 2+ pellet destroyers

    Needed for 50s style.
    TeamSpen210 committed Jun 23, 2016
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  19. Add filter_no_futbol.

    TeamSpen210 committed Jun 23, 2016
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  20. Use clean skin for futbol

    TeamSpen210 committed Jun 23, 2016
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  23. Rexaura compatiblity

    TeamSpen210 committed Jun 23, 2016
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  24. Update several resources

    TeamSpen210 committed Jun 23, 2016
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