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@TeamSpen210 TeamSpen210 released this 04 Oct 05:28
· 2306 commits to dev since this release
  • The compiler now handles item connections itself, massively simplifying item logic.

    • Dual IO items (SR latches, Death Fizzler) may connect to normal inputs as well.
    • The invisible logic gate items (Antline Router, BEE AND/OR, Input A/B) will collapse into each other wherever possible, making these items effectively free in many cases (such as when used to redirect antlines.)
    • Many items have massively decreased entity counts.
    • New feature for Laser Catchers and Relays - the items can be daisy-chained together, to elegantly require several to trigger the final output.
  • Compiler packing system has been rebuilt and upgraded - resources are automatically detected from the map file. This means packing errors should never occur in 90% of cases.

  • Music is now split into multiple "channels" which can be chosen independently (Base, Speed, Bounce, Funnel). Many tracks have been shuffled around as a result.

  • Redo Lifeform Sensor logic, so it behaves well under all but the most extreme conditions.

  • Fizzlers which do not block portal shots now use a grate-like texture to signify this.

  • Fix bug with Piston Platforms that start extended.

  • Delayers set to hide their output antlines will no longer play timer sounds.

  • Add Caroline voicelines (only 4 lines, that's all we have!)