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Pre - Release 20 #299
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Pre - Release 20 #299
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Member
TeamSpen210
commented
May 1, 2016
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edited
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- Display entity counts after each compile inside the BEE2
- Change Cutout Tile tile weightings, so tiles are more common on borders.
- Fix sprite icons for Paint and Cube Droppers ([PRL19 Bugs] Wrong information in all the gels items on the little icons from the text box. #234, Dropper-based items are incorrectly labelled in the palette editor as not accepting any inputs #250).
- Minimise the BEE2 if Portal 2 is run after exports.
- Allow using keyboard arrows in selector windows.
- Add 'Use Voice Priority' option - this allows voicelines to pick from any that fit, instead of just the highest-priority one.
- Fix an issue where Macs couldn't find instances and created a compile error.
- Increase the activation speed for speed-gel music audio.
- Adjust the context window to ensure it stays onscreen (Be able to move properties bar #296)
(It's needed for multiprocessing!)
This speeds up searches substantially.
This writes data to a temporary file, then atomically replaces the original.
This makes tiles much more common on the sides, but much less common near the middle.
Also use conditions.GOO_LOCS to simplify the code.
This saves space and entities.
Position it towards the center of the window, so it's less likely to move off-screen.
This needs modification to logging.handler to prevent the import, so we check first that it doesn't import them
This allows us to remove the majority of the extra instances.
This abstracts the details of setting 'times' to 1 and -1 for infinite or once-only outputs. Additionally restrict times, only_once, inst_out, inst_in and comma_sep to keyword arguments only.
This ensures it's snapped to the item, as well as never exit the main screen (#296).
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