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Version update 6.19.0
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Babylon.js Platform committed Aug 31, 2023
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# Changelog

## 6.19.0

### Core

- When reusing the same PhysicsConstraint JS object for more than one p… - [_Bug Fix_] by [carolhmj](https://github.com/carolhmj) ([#14223](https://github.com/BabylonJS/Babylon.js/pull/14223))
- Expose collisionEndedObservable to PhysicsBody - by [carolhmj](https://github.com/carolhmj) ([#14234](https://github.com/BabylonJS/Babylon.js/pull/14234))
- Animation groups: Add ClipKeys helper + update inspector - by [Popov72](https://github.com/Popov72) ([#14233](https://github.com/BabylonJS/Babylon.js/pull/14233))
- Don't allow blocks in NME to automatically connect to other blocks in… - [_Bug Fix_] by [carolhmj](https://github.com/carolhmj) ([#14226](https://github.com/BabylonJS/Babylon.js/pull/14226))
- NME: Fix the shadow output of the light blocks - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#14207](https://github.com/BabylonJS/Babylon.js/pull/14207))
- a new on XR Camera initialized observable - by [RaananW](https://github.com/RaananW) ([#14231](https://github.com/BabylonJS/Babylon.js/pull/14231))
- Fix aggregate extent calculation when scaling is negative - [_Bug Fix_] by [carolhmj](https://github.com/carolhmj) ([#14230](https://github.com/BabylonJS/Babylon.js/pull/14230))
- ArcRotateCamera: Modify offset math to correctly zoom to point - [_Bug Fix_] by [PolygonalSun](https://github.com/PolygonalSun) ([#14209](https://github.com/BabylonJS/Babylon.js/pull/14209))
- WebDeviceInputSystem: Added workaround for MacOS Chromium based Browsers - by [PolygonalSun](https://github.com/PolygonalSun) ([#14210](https://github.com/BabylonJS/Babylon.js/pull/14210))
- PointCloudSystem: Fix uv coordinates used when getting color from texture - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#14221](https://github.com/BabylonJS/Babylon.js/pull/14221))
- Procedural texture: Fix the reset method - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#14211](https://github.com/BabylonJS/Babylon.js/pull/14211))
- Shadows: Fix shadow light frustum calculation - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#14206](https://github.com/BabylonJS/Babylon.js/pull/14206))
- Sound url is not serialised - by [SubratGuptaCtruh](https://github.com/SubratGuptaCtruh) ([#14204](https://github.com/BabylonJS/Babylon.js/pull/14204))
- Make node materials compatible with prepass - by [CraigFeldspar](https://github.com/CraigFeldspar) ([#14014](https://github.com/BabylonJS/Babylon.js/pull/14014))

### GUI

- fix stretch nine patch to respect sourceXXX parameters - [_Bug Fix_] by [carolhmj](https://github.com/carolhmj) ([#14222](https://github.com/BabylonJS/Babylon.js/pull/14222))

### Inspector

- Animation groups: Add ClipKeys helper + update inspector - by [Popov72](https://github.com/Popov72) ([#14233](https://github.com/BabylonJS/Babylon.js/pull/14233))

### Materials

- NME: Fix the shadow output of the light blocks - [_Bug Fix_] by [Popov72](https://github.com/Popov72) ([#14207](https://github.com/BabylonJS/Babylon.js/pull/14207))
- Ability to not antialias GridMaterial - by [Queatz](https://github.com/Queatz) ([#14212](https://github.com/BabylonJS/Babylon.js/pull/14212))

### Node Editor

- Don't allow blocks in NME to automatically connect to other blocks in… - [_Bug Fix_] by [carolhmj](https://github.com/carolhmj) ([#14226](https://github.com/BabylonJS/Babylon.js/pull/14226))
- * Change the Custom Frame name formatting. - [_Bug Fix_] by [carolhmj](https://github.com/carolhmj) ([#14213](https://github.com/BabylonJS/Babylon.js/pull/14213))
- Make node materials compatible with prepass - by [CraigFeldspar](https://github.com/CraigFeldspar) ([#14014](https://github.com/BabylonJS/Babylon.js/pull/14014))

## 6.18.0

### Core
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