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When loading glTF meshes to use with NGE through the MeshBlock, the winding order of the imported mesh will likely be at odds with the winding order of geometry created within the tool. It would be helpful to allow the user to reverse winding order on anything loaded into a MeshBlock so that meshes imported into the graph as well as geometry created within the graph can be mixed together without needing extra steps like setting up multi-materials to reverse winding order of submeshes at the material level. Doing this a single time in the graph and building once will be much cheaper for performance.
This could be a flag added to the MeshBlock that defaults to false. When set to true, we simply reverse the winding order of the mesh referenced in the MeshBlock.
The text was updated successfully, but these errors were encountered:
When loading glTF meshes to use with NGE through the MeshBlock, the winding order of the imported mesh will likely be at odds with the winding order of geometry created within the tool. It would be helpful to allow the user to reverse winding order on anything loaded into a MeshBlock so that meshes imported into the graph as well as geometry created within the graph can be mixed together without needing extra steps like setting up multi-materials to reverse winding order of submeshes at the material level. Doing this a single time in the graph and building once will be much cheaper for performance.
This could be a flag added to the MeshBlock that defaults to false. When set to true, we simply reverse the winding order of the mesh referenced in the MeshBlock.
The text was updated successfully, but these errors were encountered: