[WIP] Support worker contexts capturing #298
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This PR tries to support webgl contexts in worker as this issue described: #149
I added a headless spector(no ui) as the BaseSpector and a Spector is the same as the original one.
For worker capturing, the developer should create a BaseSpector in the worker and use a RemoteSpector to communication with the worker in the main thread.
Usage is like:
window.__SPECTOR_worker = worker
in main thread. And send the element id to the worker OffscreenCanvas.__SPECTOR_id=[canvasElement.id] (we use the id to identify target context)The demo shows how to capture in a worker with a url param
worker=1