BREAKING CHANGES IN V2
CacheManager v2 introduced some breaking changes when configuring a custom CacheManager. See the bottom of this page for the changes.
A CacheManager to download and cache files in the cache directory of the app. Various settings on how long to keep a file can be changed.
It uses the cache-control http header to efficiently retrieve files.
The more basic usage is explained here. See the complete docs for more info.
The cache manager can be used to get a file on various ways
The easiest way to get a single file is call .getSingleFile
.
var file = await DefaultCacheManager().getSingleFile(url);
getFileStream(url)
returns a stream with the first result being the cached file and later optionally the downloaded file.
getFileStream(url, withProgress: true)
when you set withProgress on true, this stream will also emit DownloadProgress when the file is not found in the cache.
downloadFile(url)
directly downloads from the web.
getFileFromCache
only retrieves from cache and returns no file when the file is not in the cache.
putFile
gives the option to put a new file into the cache without downloading it.
removeFile
removes a file from the cache.
emptyCache
removes all files from the cache.
When your files are stored on Firebase Storage you can use flutter_cache_manager_firebase.
The cache manager is customizable by creating a new CacheManager. It is very important to not create more than 1 CacheManager instance with the same key as these bite each other. In the example down here the manager is created as a Singleton, but you could also use for example Provider to Provide a CacheManager on the top level of your app. Below is an example with other settings for the maximum age of files, maximum number of objects and a custom FileService. The key parameter in the constructor is mandatory, all other variables are optional.
class CustomCacheManager {
static const key = 'customCacheKey';
static CacheManager instance = CacheManager(
Config(
key,
stalePeriod: const Duration(days: 7),
maxNrOfCacheObjects: 20,
repo: JsonCacheInfoRepository(databaseName: key),
fileSystem: IOFileSystem(key),
fileService: HttpFileService(),
),
);
}
By default the cached files are stored in the temporary directory of the app. This means the OS can delete the files any time.
Information about the files is stored in a database using sqflite on Android, iOS and macOs, or in a plain JSON file on other platforms. The file name of the database is the key of the cacheManager, that's why that has to be unique.
A valid url response should contain a Cache-Control header. More info on the header can be found here, but in summary it says for how long the image can be expected to be up to date. It also contains an 'eTag' which can be used to check (after that time) whether the file did change or if it is actually still valid.
When a file is in the cache that is always directly returned when calling getSingleFile
or getFileStream
.
After that the information is check if the file is actually still valid. If the file is outdated according to the
Cache-Control headers the manager tries to update the file and store the new one in the cache. When you use
getFileStream
this updated file will also be returned in the stream.
The files can be removed by the cache manager or by the operating system. By default the files are stored in a cache folder, which is sometimes cleaned for example on Android with an app update.
The cache manager uses 2 variables to determine when to delete a file, the maxNrOfCacheObjects
and the stalePeriod
.
The cache knows when files have been used latest. When cleaning the cache (which happens continuously), the cache
deletes files when there are too many, ordered by last use, and when files just haven't been used for longer than
the stale period.
-
There is no longer a need to extend on BaseCacheManager, you can directly call the constructor. The BaseCacheManager is therefore renamed to CacheManager as it is not really just a 'base' anymore.
-
The constructor now expects a Config object with some settings you were used to, but some are slightly different. For example the system where you want to store your files is not just a dictionary anymore, but a FileSystem. That way you have more freedom on where to store your files.