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v1.10.0

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@BattleCICD BattleCICD released this 16 Dec 02:48
· 14 commits to master since this release
  • All consistent data across VirtualPlayers regardless of the version has been stored in a new class called VirtualPlayerDataHolder.
  • Added a "fake" network manager to prevent console from being spammed with errors when packets were sent and a player connection was not present.
  • A handful of information that was previously stored as variables within VirtualPlayer classes has been removed since the information is stored in the CraftPlayer object itself.
  • Certain parts of the code that were redundant or messy were cleaned up.
  • Surrounded the calling of the updater with a try/catch block due to GSON not being present in previous versions (can be added into the classpath manually however)
  • Cleaned up some formatting mistakes/ugly looking messages.
  • Other misc changes.