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All consistent data across VirtualPlayers regardless of the version has been stored in a new class called VirtualPlayerDataHolder.
Added a "fake" network manager to prevent console from being spammed with errors when packets were sent and a player connection was not present.
A handful of information that was previously stored as variables within VirtualPlayer classes has been removed since the information is stored in the CraftPlayer object itself.
Certain parts of the code that were redundant or messy were cleaned up.
Surrounded the calling of the updater with a try/catch block due to GSON not being present in previous versions (can be added into the classpath manually however)
Cleaned up some formatting mistakes/ugly looking messages.