Changelog
- Official Linux support added (NOTE: only tested on Ubuntu for now)
- Loop frames are now added at the end instead of the beginning
- Add spritesheet optimization: attempt to find most square resolution when saving spritesheet
- Small fixes
How to use it
Windows
Simply download and extract the Bitmapflow_windows_v1.0.2.zip
file and run Bitmapflow.exe
.
If it crashes right after the splash screen, download the Visual Studio Redistributable first and install it.
Linux
Simply download and extract the Bitmapflow_linux_v1.0.2.zip
file and run bitmapflow.x86_64
. The program depends on OpenCV 4.2, so make sure you have that installed, e.g. on Ubuntu: sudo apt install libopencv-contrib4.2 libopencv-dev
.
If it refuses to run for some reason, ensure the file is executable by running:
chmod +x bitmapflow.x86_64
(Note: the Linux build was only tested on Ubuntu, if you're on another distro YMMV)