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Export plugins to share directory & register CrossDoor plugin #804
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facontidavide
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BehaviorTree:master
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MarqRazz:crossdoor_plugin_export
Aug 28, 2024
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Can you think of a better pattern to show here that keeps this object in scope (same thing here)? I plan to make lots of Behaviors that share objects (to keep them from being duplicated across multiple behaviors in the tree) and feel like there might be a better way than making them
static
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actually, I don't believe this is a good pattern. You should probably create the object "outside" and pass it as an argument.
Let me think about it and propose a different pattern
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To continue with my general executor I'm proposing here I think we would need the option to transfer the ownership to the factory, or something else within BT.CPP, to keep if from requiring prior knowledge of objects the Behaviors need while loading plugins.
I'm not sure how similar this situation is but one pattern that comes to mind is in MTC. When assembling tasks you create an object to store stages and then add/move unique pointers the user creates to it.