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QuadBiquad: an optimised biquad class for parallel processing.
Also refactored Biquad and removed stale methods
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/* | ||
____ _____ _ _ | ||
| __ )| ____| | / \ | ||
| _ \| _| | | / _ \ | ||
| |_) | |___| |___ / ___ \ | ||
|____/|_____|_____/_/ \_\ | ||
http://bela.io | ||
*/ | ||
/** | ||
\example Audio/filterbanks/render.cpp | ||
Using optimised filter banks | ||
------------------------- | ||
Process up to four input channels through some looong filterbanks. | ||
We use the QuadBiquad class which can process up to four channels in parallel. | ||
We create 150 instances of it which are connected in series to create | ||
some long filterbanks, each of which contains lowpass and highpass filters. | ||
We then process (up to) four audio inputs through the filterbanks. | ||
*/ | ||
#include <Bela.h> | ||
#include <vector> | ||
#include <libraries/Biquad/QuadBiquad.h> | ||
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std::vector<QuadBiquad> bs(150); | ||
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bool setup(BelaContext *context, void *userData) | ||
{ | ||
BiquadCoeff::Settings s = { | ||
.fs = context->audioSampleRate, | ||
.q = 0.8, | ||
.peakGainDb = 0, | ||
}; | ||
// Setting cutoff and type for all the filters | ||
for(unsigned int b = 0; b < bs.size(); ++b) | ||
{ | ||
if(b < bs.size() / 2) { | ||
// the first half of the filters are lowpass | ||
s.type = BiquadCoeff::lowpass; | ||
s.cutoff= 2000; | ||
} else { | ||
// the other half are highpass | ||
s.type = BiquadCoeff::highpass; | ||
s.cutoff = 500; | ||
} | ||
for(unsigned int q = 0; q < 4; ++q) | ||
{ | ||
// Each QuadBiquad object contains four filters (in parallel), which | ||
// are completely independent of each other and you could set each | ||
// to a different type of filter, cutoff, Q, etc | ||
// Here we give to each of these four an increasing cutoff. | ||
// This will result, for instance, in the right channel being | ||
// brighter than the left channel. | ||
bs[b].filters[q].setup(s); | ||
s.cutoff *= 1.3; | ||
} | ||
// after updating the filter coefficients of the individual | ||
// filters, tell the QuadBiquad object to refresh its internal | ||
// registers | ||
bs[b].update(); | ||
} | ||
return true; | ||
} | ||
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void render(BelaContext *context, void *userData) | ||
{ | ||
unsigned int len = bs.size() & (~3); | ||
for(unsigned int n = 0; n < context->audioFrames; ++n) | ||
{ | ||
const unsigned int datasz = 4; | ||
float data[datasz]; | ||
// the data array is used for input and output of the four parallel filters in each QuadBiquad | ||
// we fill it with however audio inputs we have | ||
for(unsigned int c = 0; c < context->audioInChannels && c < datasz; ++c) | ||
data[c] = audioRead(context, n, c); | ||
// we then process it through all the filters in series | ||
for(unsigned int b = 0; b < len; ++b) { | ||
bs[b].process(data); | ||
// after each call to process(), data contains the output of the filter. | ||
// by processing it over and over, we effectively place the filters in series. | ||
} | ||
// last, we output the results to however many audio channels we have | ||
for(unsigned int c = 0; c < context->audioOutChannels && c < datasz; ++c) | ||
audioWrite(context, n, c, data[c]); | ||
} | ||
} | ||
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void cleanup(BelaContext *context, void *userData) | ||
{} |
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