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masks2d.scad

Revar Desmera edited this page Nov 9, 2024 · 1 revision

LibFile: masks2d.scad

This file provides 2D masking shapes that you can use with edge_profile() to mask edges. The shapes include the simple roundover and chamfer as well as more elaborate shapes like the cove and ogee found in furniture and architecture. You can make the masks as geometry or as 2D paths.

To use, add the following lines to the beginning of your file:

include <BOSL2/std.scad>

File Contents

  1. Section: 2D Masking Shapes
    • mask2d_roundover() – Creates a circular mask shape for rounding edges or beading. [Geom] [Path]
    • mask2d_teardrop() – Creates a 2D teardrop shape with specified max angle from vertical. [Geom] [Path]
    • mask2d_cove() – Creates a 2D cove (quarter-round) mask shape. [Geom] [Path]
    • mask2d_chamfer() – Produces a 2D chamfer mask shape. [Geom] [Path]
    • mask2d_rabbet() – Creates a rabbet mask shape. [Geom] [Path]
    • mask2d_dovetail() – Creates a 2D dovetail mask shape. [Geom] [Path]
    • mask2d_ogee() – Creates a 2D ogee mask shape. [Geom] [Path]

Section: 2D Masking Shapes

Function/Module: mask2d_roundover()

Synopsis: Creates a circular mask shape for rounding edges or beading. [Geom] [Path]

Topics: Shapes (2D), Paths (2D), Path Generators, Attachable, Masks (2D)

See Also: corner_profile(), edge_profile(), face_profile(), fillet()

Usage: As module

  • mask2d_roundover(r|d=|h=|height=|cut=|joint=, [inset], [mask_angle], [excess], [flat_top=], [quarter_round=]) [ATTACHMENTS];

Usage: As function

  • path = mask2d_roundover(r|d=|h=|height=|cut=|joint=, [inset], [mask_angle], [excess], [flat_top=], [quarter_round=]);

Description:

Creates a 2D roundover/bead mask shape that is useful for extruding into a 3D mask for an edge. Conversely, you can use that same extruded shape to make an interior fillet between two walls. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. If called as a function, returns a 2D path of the outline of the mask shape.

The roundover can be specified by radius, diameter, height, cut, or joint length. Types of Roundovers

If you need roundings to agree on edges of different mask_angle, e.g. to round the base of a prismoid, then you need all of the masks used to have the same height. (Note that it may appear that matching joint would also work, but it does not because the joint distances are measured in different directions.) You can get the same height by setting the height parameter, which is an alternate way to control the size of the rounding. You can also set quarter_round=true, which creates a rounding that uses a quarter circle of the specified radius for all mask angles. If you have set inset you will need flat_top=true as well. Note that this is the default if you use quarter_round=true but not otherwise. Generally if you want a roundover results are best using the height option but if you want a bead as you get using inset the results are often best using the quarter_round=true option.

Arguments:

By Position What it does
r Radius of the roundover.
inset Optional bead inset size, perpendicular to the two edges. Scalar or 2-vector. Default: 0
mask_angle Number of degrees in the corner angle to mask. Default: 90
excess Extra amount of mask shape to creates on the X and quasi-Y sides of the shape. Default: 0.01
By Name What it does
d Diameter of the roundover.
h / height Mask height excluding inset and excess. Give instead of r / d, cut or joint when you want a consistent mask height, no matter what the mask angle.
cut Cut distance. IE: How much of the corner to cut off. See Types of Roundovers.
joint Joint distance. IE: How far from the edge the roundover should start. See Types of Roundovers.
flat_top If true, the top inset of the mask will be horizontal instead of angled by the mask_angle. Default: true if quarter_round is set, false otherwise.
quarter_round If true, make a roundover independent of the mask_angle, defined based on a quarter circle of the specified size. Creates mask with angle-independent height. Default: false.
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Roundover Mask by Radius

mask2d\_roundover() Example 1
include <BOSL2/std.scad>
mask2d_roundover(r=10);



Example 2: 2D Bead Mask

mask2d\_roundover() Example 2
include <BOSL2/std.scad>
mask2d_roundover(r=10,inset=2);



Example 3: 2D Roundover Mask by Radius, acute angle

mask2d\_roundover() Example 3
include <BOSL2/std.scad>
mask2d_roundover(r=10, mask_angle=50);



Example 4: 2D Bead Mask by Radius, acute angle

mask2d\_roundover() Example 4
include <BOSL2/std.scad>
mask2d_roundover(r=10, inset=2, mask_angle=50);



Example 5: 2D Bead Mask for obtuse angle, by height

mask2d\_roundover() Example 5
include <BOSL2/std.scad>
mask2d_roundover(h=10, inset=2, mask_angle=135, $fn=64);



Example 6: 2D Bead Mask for obtuse angle, by height with flat top

mask2d\_roundover() Example 6
include <BOSL2/std.scad>
mask2d_roundover(h=10, inset=2, mask_angle=135, flat_top=true, $fn=64);

Example 7: 2D Angled Bead Mask by Joint Length. Joint length does not include the inset.

mask2d\_roundover() Example 7
include <BOSL2/std.scad>
mask2d_roundover(joint=10, inset=2, mask_angle=75);



Example 8: Increasing the Excess

mask2d\_roundover() Example 8
include <BOSL2/std.scad>
mask2d_roundover(r=10, inset=2, mask_angle=75, excess=2);



Example 9: quarter_round bead on an acute angle

mask2d\_roundover() Example 9
include <BOSL2/std.scad>
mask2d_roundover(r=10, inset=2, mask_angle=50, quarter_round=true);

Example 10: quarter_round bead on an obtuse angle

mask2d\_roundover() Example 10
include <BOSL2/std.scad>
mask2d_roundover(r=10, inset=2, mask_angle=135, quarter_round=true);

Example 11: Masking by Edge Attachment

mask2d\_roundover() Example 11
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
        mask2d_roundover(h=12, inset=2);



Example 12: Making an interior fillet

mask2d\_roundover() Example 12
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_roundover(r=10);



Example 13: Rounding over top of an extreme prismoid using height option

mask2d\_roundover() Example 13
include <BOSL2/std.scad>
diff()
  prismoid([30,20], [50,60], h=20, shift=[40,50])
     edge_profile(TOP, excess=27)
        mask2d_roundover(height=5, mask_angle=$edge_angle, $fn=128);

Example 14: Using the quarter_round option results in a lip on obtuse angles, so it may not be the best choice for pure roundings.

mask2d\_roundover() Example 14
include <BOSL2/std.scad>
diff()
  prismoid([30,20], [50,60], h=20, shift=[40,50])
     edge_profile(TOP, excess=27)
        mask2d_roundover(r=5, mask_angle=$edge_angle, quarter_round=true, $fn=128);

Example 15: Creating a bead on the prismoid using the height option with flat_top=true:

mask2d\_roundover() Example 15
include <BOSL2/std.scad>
diff()
  prismoid([30,20], [50,60], h=20, shift=[40,50])
     edge_profile(TOP, excess=27)
        mask2d_roundover(height=5, mask_angle=$edge_angle, inset=1.5, flat_top=true, $fn=128);

Example 16: Bead may be more pleasing using the quarter_round option, with curves terminating in a plane parallel to the prismoid top. The size of the inset edge will be larger than requested when the angle is obtuse.

mask2d\_roundover() Example 16
include <BOSL2/std.scad>
diff()
  prismoid([30,20], [50,60], h=20, shift=[40,50])
     edge_profile(TOP, excess=27)
        mask2d_roundover(r=5, mask_angle=$edge_angle, quarter_round=true, inset=1.5, $fn=128);

Function/Module: mask2d_teardrop()

Synopsis: Creates a 2D teardrop shape with specified max angle from vertical. [Geom] [Path]

Topics: Shapes (2D), Paths (2D), Path Generators, Attachable, Masks (2D), FDM Optimized

See Also: corner_profile(), edge_profile(), face_profile()

Usage: As Module

  • mask2d_teardrop(r|d=, [angle], [inset] [mask_angle], [excess], [cut=], [joint=], [h=|height=]) [ATTACHMENTS];

Usage: As Function

  • path = mask2d_teardrop(r|d=, [angle], [inset], [mask_angle], [excess], [cut=], [joint=], [h=|height=]);

Description:

Creates a 2D teardrop mask shape that is useful for extruding into a 3D mask for an edge. Conversely, you can use that same extruded shape to make an interior teardrop fillet between two walls. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. If called as a function, returns a 2D path of the outline of the mask shape. This is particularly useful to make partially rounded bottoms, that don't need support to print. The roundover can be specified by radius, diameter, height, cut, or joint length. Types of Roundovers

Arguments:

By Position What it does
r Radius of the rounding.
angle The angle from vertical of the flat section. Must be between mask_angle-90 and 90 degrees. Default: 45.
inset Optional bead inset size perpendicular to edges. Default: 0
mask_angle Number of degrees in the corner angle to mask. Default: 90
excess Extra amount of mask shape to creates on the X- and Y- sides of the shape. Default: 0.01
By Name What it does
d Diameter of the rounding.
h / height Mask height excluding inset and excess. Given instead of r or d when you want a consistent mask height, no matter what the mask angle.
cut Cut distance. IE: How much of the corner to cut off. See Types of Roundovers.
joint Joint distance. IE: How far from the edge the roundover should start. See Types of Roundovers.
flat_top If true, the top inset of the mask will be horizontal instead of angled by the mask_angle. Default: true.
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Teardrop Mask

mask2d\_teardrop() Example 1
include <BOSL2/std.scad>
mask2d_teardrop(r=10,$fn=64);



Example 2: 2D Teardrop Mask for acute angle

mask2d\_teardrop() Example 2
include <BOSL2/std.scad>
mask2d_teardrop(r=10, mask_angle=75,$fn=64);



Example 3: 2D Teardrop Mask for obtuse angle, specifying height

mask2d\_teardrop() Example 3
include <BOSL2/std.scad>
mask2d_teardrop(h=10, mask_angle=115,$fn=128);



Example 4: Increasing Excess

mask2d\_teardrop() Example 4
include <BOSL2/std.scad>
mask2d_teardrop(r=10, mask_angle=75, excess=2);



Example 5: Using a Custom Angle

mask2d\_teardrop() Example 5
include <BOSL2/std.scad>
mask2d_teardrop(r=10,angle=30,$fn=128);



Example 6: With an acute mask_angle you can choose an angle of zero:

mask2d\_teardrop() Example 6
include <BOSL2/std.scad>
mask2d_teardrop(r=10,mask_angle=44,angle=0);



Example 7: With an acute mask_angle you can even choose a negative angle

mask2d\_teardrop() Example 7
include <BOSL2/std.scad>
mask2d_teardrop(r=10,mask_angle=44,angle=-15);



Example 8: With an obtuse angle you need to choose a larger angle. Here we add inset.

mask2d\_teardrop() Example 8
include <BOSL2/std.scad>
mask2d_teardrop(h=10, mask_angle=135,angle=60, inset=2);



Example 9: Same thing with flat_top=true.

mask2d\_teardrop() Example 9
include <BOSL2/std.scad>
mask2d_teardrop(h=10, mask_angle=135,angle=60, inset=2, flat_top=true);

Example 10: Masking by Edge Attachment

mask2d\_teardrop() Example 10
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile(BOT)
        mask2d_teardrop(r=10, angle=40);



Example 11: Making an interior teardrop fillet

mask2d\_teardrop() Example 11
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_teardrop(r=10);




Function/Module: mask2d_cove()

Synopsis: Creates a 2D cove (quarter-round) mask shape. [Geom] [Path]

Topics: Shapes (2D), Paths (2D), Path Generators, Attachable, Masks (2D)

See Also: corner_profile(), edge_profile(), face_profile()

Usage: As module

  • mask2d_cove(r|d=|h=|height=, [inset], [mask_angle], [excess], [bulge=], [flat_top=], [quarter_round=]) [ATTACHMENTS];

Usage: As function

  • path = mask2d_cove(r|d=|h=, [inset], [mask_angle], [excess], [bulge=], [flat_top=]);

Description:

Creates a 2D cove mask shape that is useful for extruding into a 3D mask for an edge. Conversely, you can use that same extruded shape to make an interior rounded shelf decoration between two walls. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. If called as a function, returns a 2D path of the outline of the mask shape.

If you need coves to agree on edges of different mask_angle, e.g. on the top of a prismoid, then you need all of the masks used to have the same height. You can get the same height by setting the height parameter. For obtuse angles, however, the cove mask may not have is maximum height at the edge, which means it won't mate with adjacent coves. You can fix this using flat_top=true which extends the circle with a line to maintain a flat top. Another way to fix it is to set bulge. You can also achieve constant height using the quarter_round= option, which uses a quarter circle of the specified size for all mask_angle values. This option often produces a nice result because coves all terminate in a plane at 90 degrees.

Arguments:

By Position What it does
r Radius of the cove.
inset Optional amount to inset in the perpendicular direction from the edges. Scalar or 2-vector. Default: 0
mask_angle Number of degrees in the corner angle to mask. Default: 90
excess Extra amount of mask shape to creates on the X and quasi-Y sides of the shape. Default: 0.01
By Name What it does
d Diameter of the cove.
h / height Mask height, excluding inset and excess. Given instead of r or d when you want a consistent mask height, no matter what the mask angle.
bulge specify arc as the distance away from a straight line chamfer. The arc will not meet the sides at a 90 deg angle.
quarter_round If true, make cove independent of the mask_angle, defined based on a quarter circle, with angle-independent radius. The mask will have constant height. Default: false.
flat_top If true, the top inset of the mask will be horizontal instead of angled by the mask_angle. In the case of obtuse angles force the mask to have a flat section at its left side instead of a circular arc. Default: true if quarter_round is set, false otherwise.
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Cove Mask by Radius

mask2d\_cove() Example 1
include <BOSL2/std.scad>
mask2d_cove(r=10);



Example 2: 2D Inset Cove Mask (not much different than a regular cove of larger radius)

mask2d\_cove() Example 2
include <BOSL2/std.scad>
mask2d_cove(r=10,inset=3);



Example 3: 2D Cove Mask for acute angle, specified by height, with the bulge set to change the curve. Note that the circular arc is not perpendicular to the sides.

mask2d\_cove() Example 3
include <BOSL2/std.scad>
mask2d_cove(h=10,mask_angle=55, bulge=3);



Example 4: 2D Cove Mask for obtuse angle, specified by height. This will produce an odd result if combined with other masks because the maximum height is in the middle.

mask2d\_cove() Example 4
include <BOSL2/std.scad>
mask2d_cove(h=10,mask_angle=145);



Example 5: 2D Cove Mask for obtuse angle with flat top. This is one solution to the problem of the previous example. Max height is achieved at the left corner.

mask2d\_cove() Example 5
include <BOSL2/std.scad>
mask2d_cove(h=10,mask_angle=145,flat_top=true);



Example 6: 2D Cove Mask for obtuse angle, specified by height with bulge parameter. Another way to fix the problem of the previous example: the max height is again achieved at the left corner.

mask2d\_cove() Example 6
include <BOSL2/std.scad>
mask2d_cove(h=10,mask_angle=145, bulge=3, $fn=128);



Example 7: 2D Cove Mask for acute angle with quarter_round enabled

mask2d\_cove() Example 7
include <BOSL2/std.scad>
mask2d_cove(r=10,mask_angle=55,quarter_round=true);



Example 8: 2D Cove Mask for obtuse angle, specified by height. Note that flat_top is on by default in quarter_round mode.

mask2d\_cove() Example 8
include <BOSL2/std.scad>
mask2d_cove(r=10,mask_angle=145,quarter_round=true);



Example 9: Increasing the Excess

mask2d\_cove() Example 9
include <BOSL2/std.scad>
mask2d_cove(r=10,inset=3,mask_angle=75, excess=2);



Example 10: Masking by Edge Attachment

mask2d\_cove() Example 10
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
        mask2d_cove(h=10, inset=3);



Example 11: Making an interior rounded shelf

mask2d\_cove() Example 11
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_cove(r=5, inset=5);



Example 12: A cove on top of an extreme prismoid top by setting height and using flat_top mode. This creates long flat tops sections at obtuse angles.

mask2d\_cove() Example 12
include <BOSL2/std.scad>
diff()
prismoid([50,60], [20,30], h=20, shift=[25,16])
    edge_profile(TOP, excess=20)
        mask2d_cove(h=5, inset=0, mask_angle=$edge_angle, flat_top=true, $fn=128);

Example 13: Cove on an extreme prismoid top by setting height and bulge. Obtuse angles have long curved sections.

mask2d\_cove() Example 13
include <BOSL2/std.scad>
diff()
prismoid([50,60], [20,30], h=20, shift=[25,16])
    edge_profile(TOP, excess=20)
        mask2d_cove(h=5, inset=0, mask_angle=$edge_angle, bulge=1, $fn=128);

Example 14: Rounding an extreme prismoid top using quarter_round. Another way to handle this situation.

mask2d\_cove() Example 14
include <BOSL2/std.scad>
diff()
prismoid([50,60], [20,30], h=20, shift=[25,16])
    edge_profile(TOP, excess=20)
        mask2d_cove(r=5, inset=0, mask_angle=$edge_angle, quarter_round=true, $fn=128);

Function/Module: mask2d_chamfer()

Synopsis: Produces a 2D chamfer mask shape. [Geom] [Path]

Topics: Shapes (2D), Paths (2D), Path Generators, Attachable, Masks (2D)

See Also: corner_profile(), edge_profile(), face_profile()

Usage: As Module

  • mask2d_chamfer(edge, [angle], [inset], [excess]) [ATTACHMENTS];
  • mask2d_chamfer(y=, [angle=], [inset=], [excess=]) [ATTACHMENTS];
  • mask2d_chamfer(x=, [angle=], [inset=], [excess=]) [ATTACHMENTS];

Usage: As Function

  • path = mask2d_chamfer(edge, [angle], [inset], [excess]);
  • path = mask2d_chamfer(y=, [angle=], [inset=], [excess=]);
  • path = mask2d_chamfer(x=, [angle=], [inset=], [excess=]);

Description:

Creates a 2D chamfer mask shape that is useful for extruding into a 3D mask for an edge. Conversely, you can use that same extruded shape to make an interior chamfer between two walls. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. If called as a function, returns a 2D path of the outline of the mask shape. The edge parameter specifies the length of the chamfer's slanted edge. The x parameter specifies the width. The y parameter specfies the length of the non-horizontal arm of the chamfer. The height specifies the height of the chamfer independent of angle. You can specify any combination of parameters that determines a chamfer geometry.

Arguments:

By Position What it does
edge The length of the edge of the chamfer.
angle The angle of the chamfer edge, away from vertical. Default: mask_angle/2.
inset Optional amount to inset perpendicular to each edge. Scalar or 2-vector. Default: 0
mask_angle Number of degrees in the corner angle to mask. Default: 90
excess Extra amount of mask shape to creates on the X- and Y- sides of the shape. Default: 0.01
By Name What it does
x The width of the chamfer (joint distance in x direction)
y The set-back (joint distance) in the non-x direction of the chamfer.
h / height The height of the chamfer (excluding inset and excess).
w / width The width of the chamfer (excluding inset and excess).
quarter_round If true, make a roundover independent of the mask_angle, defined based on a 90 deg angle, with a constant height. Default: false.
flat_top If true, the top inset of the mask will be horizontal instead of angled by the mask_angle. Default: true.
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Chamfer Mask, at 45 deg by default

mask2d\_chamfer() Example 1
include <BOSL2/std.scad>
mask2d_chamfer(x=10);



Example 2: 2D Chamfer Mask, at 30 deg (measured down from vertical)

mask2d\_chamfer() Example 2
include <BOSL2/std.scad>
mask2d_chamfer(x=10,angle=30);



Example 3: 2D Chamfer Mask on an acute angle. The default chamfer angle is to produce a symmetric chamfer.

mask2d\_chamfer() Example 3
include <BOSL2/std.scad>
mask2d_chamfer(x=10,mask_angle=45);



Example 4: 2D Chamfer Mask on an acute angle. Here we specify the angle of the chamfer

mask2d\_chamfer() Example 4
include <BOSL2/std.scad>
mask2d_chamfer(x=10,mask_angle=45,angle=45);



Example 5: 2D Chamfer Mask specified by x and y length

mask2d\_chamfer() Example 5
include <BOSL2/std.scad>
mask2d_chamfer(x=4,y=10);



Example 6: 2D Chamfer Mask specified by x and y length. The y length is along the top side of the chamfer, not parallel to the Y axis.

mask2d\_chamfer() Example 6
include <BOSL2/std.scad>
mask2d_chamfer(x=4,y=5,mask_angle=44);



Example 7: 2D Chamfer Mask specified by width and height.

mask2d\_chamfer() Example 7
include <BOSL2/std.scad>
mask2d_chamfer(w=4,h=5,mask_angle=44);



Example 8: 2D Chamfer Mask on obtuse angle, specifying x. The right tip is 10 units from the origin.

mask2d\_chamfer() Example 8
include <BOSL2/std.scad>
mask2d_chamfer(x=10,mask_angle=127);



Example 9: 2D Chamfer Mask on obtuse angle, specifying width. The entire width is 10.

mask2d\_chamfer() Example 9
include <BOSL2/std.scad>
mask2d_chamfer(w=10,mask_angle=127);



Example 10: 2D Chamfer Mask by edge

mask2d\_chamfer() Example 10
include <BOSL2/std.scad>
mask2d_chamfer(edge=10);



Example 11: 2D Chamfer Mask by edge, acute case

mask2d\_chamfer() Example 11
include <BOSL2/std.scad>
mask2d_chamfer(edge=10, mask_angle=44);



Example 12: 2D Chamfer Mask by edge, obtuse case

mask2d\_chamfer() Example 12
include <BOSL2/std.scad>
mask2d_chamfer(edge=10, mask_angle=144);



Example 13: 2D Chamfer Mask by edge and angle

mask2d\_chamfer() Example 13
include <BOSL2/std.scad>
mask2d_chamfer(edge=10, angle=30);



Example 14: 2D Chamfer Mask by edge and x

mask2d\_chamfer() Example 14
include <BOSL2/std.scad>
mask2d_chamfer(edge=10, x=9);



Example 15: 2D Inset Chamfer Mask

mask2d\_chamfer() Example 15
include <BOSL2/std.scad>
mask2d_chamfer(x=10, inset=2);



Example 16: 2D Inset Chamfer Mask on acute angle

mask2d\_chamfer() Example 16
include <BOSL2/std.scad>
mask2d_chamfer(x=10, inset=2, mask_angle=77);



Example 17: 2D Inset Chamfer Mask on acute angle with flat top

mask2d\_chamfer() Example 17
include <BOSL2/std.scad>
mask2d_chamfer(x=10, inset=2, mask_angle=77, flat_top=true);



Example 18: Masking by Edge Attachment

mask2d\_chamfer() Example 18
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
        mask2d_chamfer(x=10, inset=2);



Example 19: Making an interior chamfer

mask2d\_chamfer() Example 19
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_chamfer(edge=10);



Example 20: Chamfering an extreme prismoid by setting height

mask2d\_chamfer() Example 20
include <BOSL2/std.scad>
diff()
prismoid([50,60], [20,30], h=20, shift=[25,16])
    edge_profile(TOP, excess=20)//let(f=$edge_angle)
        mask2d_chamfer(h=5,mask_angle=$edge_angle);

Example 21: Chamfering an extreme prismoid with a fixed chamfer angle. Note that a very large chamfer angle is required because of the large obtuse angles.

mask2d\_chamfer() Example 21
include <BOSL2/std.scad>
diff()
prismoid([50,60], [20,30], h=20, shift=[25,16])
    edge_profile(TOP, excess=20)//let(f=$edge_angle)
        mask2d_chamfer(h=5,mask_angle=$edge_angle,angle=64);

Example 22: Chamfering an extreme prismoid by setting height with inset and flat_top=true.

mask2d\_chamfer() Example 22
include <BOSL2/std.scad>
diff()
prismoid([50,60], [20,30], h=20, shift=[25,16])
    edge_profile(TOP, excess=20)//let(f=$edge_angle)
        mask2d_chamfer(h=4,inset=1,flat_top=true,mask_angle=$edge_angle);

Function/Module: mask2d_rabbet()

Synopsis: Creates a rabbet mask shape. [Geom] [Path]

Topics: Shapes (2D), Paths (2D), Path Generators, Attachable, Masks (2D)

See Also: corner_profile(), edge_profile(), face_profile()

Usage: As Module

  • mask2d_rabbet(size, [mask_angle], [excess]) [ATTACHMENTS];

Usage: As Function

  • path = mask2d_rabbet(size, [mask_angle], [excess]);

Description:

Creates a 2D rabbet mask shape. When differenced away, this mask creates at the corner a rectanguler space of the specified size. This mask can be extruding into a 3D mask for an edge, or you can use that same extruded shape to make an interior shelf decoration between two walls. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. If called as a function, returns a 2D path of the outline of the mask shape.

Arguments:

By Position What it does
size The size of the rabbet, either as a scalar or an [X,Y] list.
mask_angle Number of degrees in the corner angle to mask. Default: 90
excess Extra amount of mask shape to creates on the X and quasi-Y sides of the shape. Default: 0.01
By Name What it does
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Rabbet Mask

mask2d\_rabbet() Example 1
include <BOSL2/std.scad>
mask2d_rabbet(size=10);



Example 2: 2D Asymmetrical Rabbet Mask

mask2d\_rabbet() Example 2
include <BOSL2/std.scad>
mask2d_rabbet(size=[5,10]);



Example 3: 2D Mask for a acute angle edge

mask2d\_rabbet() Example 3
include <BOSL2/std.scad>
mask2d_rabbet(size=10, mask_angle=75);



Example 4: 2D Mask for obtuse angle edge. If the obtuse angle is too large the rabbet will not fit. If that happens, you will need to increase the rabbet width.

mask2d\_rabbet() Example 4
include <BOSL2/std.scad>
mask2d_rabbet(size=10, mask_angle=125);



Example 5: Masking by Edge Attachment

mask2d\_rabbet() Example 5
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
        mask2d_rabbet(size=10);



Example 6: Making an interior shelf

mask2d\_rabbet() Example 6
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_rabbet(size=[5,10]);




Function/Module: mask2d_dovetail()

Synopsis: Creates a 2D dovetail mask shape. [Geom] [Path]

Topics: Masks (2D), Shapes (2D), Paths (2D), Path Generators, Attachable

See Also: corner_profile(), edge_profile(), face_profile()

Usage: As Module

  • mask2d_dovetail(edge, angle, [inset], [shelf], [excess], ...) [ATTACHMENTS];
  • mask2d_dovetail(width=, angle=, [inset=], [shelf=], [excess=], ...) [ATTACHMENTS];
  • mask2d_dovetail(height=, angle=, [inset=], [shelf=], [excess=], ...) [ATTACHMENTS];
  • mask2d_dovetail(width=, height=, [inset=], [shelf=], [excess=], ...) [ATTACHMENTS];

Usage: As Function

  • path = mask2d_dovetail(edge, [angle], [inset], [shelf], [excess]);

Description:

Creates a 2D dovetail mask shape that is useful for extruding into a 3D mask for a 90° edge. Conversely, you can use that same extruded shape to make an interior dovetail between two walls at a 90º angle. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. If called as a function, returns a 2D path of the outline of the mask shape.

Arguments:

By Position What it does
edge The length of the edge of the dovetail.
angle The angle of the chamfer edge, away from vertical.
shelf The extra height to add to the inside corner of the dovetail. Default: 0
inset Optional amount to inset in perpendicular direction from each edge. Default: 0
mask_angle Number of degrees in the corner angle to mask. Default: 90
excess Extra amount of mask shape to creates on the X and quasi-Y sides of the shape. Default: 0.01
By Name What it does
width The width of the dovetail (excluding any inset)
height The height of the dovetail (excluding any inset or shelf).
flat_top If true, the top inset of the mask will be horizontal instead of angled by the mask_angle. Default: true.
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Dovetail Mask

mask2d\_dovetail() Example 1
include <BOSL2/std.scad>
mask2d_dovetail(width=10,angle=14);



Example 2: 2D Dovetail Mask by height and slope. A slope of 1/6 is a common choice.

mask2d\_dovetail() Example 2
include <BOSL2/std.scad>
mask2d_dovetail(height=20, slope=1/6);



Example 3: 2D Inset Dovetail Mask to make the dovetail wider

mask2d\_dovetail() Example 3
include <BOSL2/std.scad>
mask2d_dovetail(width=5, angle=12, inset=[4,0]);



Example 4: 2D Inset Dovetail Mask on an obtuse angle

mask2d\_dovetail() Example 4
include <BOSL2/std.scad>
mask2d_dovetail(width=5, mask_angle=110, angle=12);



Example 5: 2D Inset Dovetail Mask on an acute angle will generally require an inset in order to fit.

mask2d\_dovetail() Example 5
include <BOSL2/std.scad>
mask2d_dovetail(width=5, mask_angle=70, angle=12, inset=[6,0]);

Example 6: 2D dovetail mask by edge length and angle

mask2d\_dovetail() Example 6
include <BOSL2/std.scad>
mask2d_dovetail(edge=10,width=4);



Example 7: 2D dovetail mask by width and height

mask2d\_dovetail() Example 7
include <BOSL2/std.scad>
mask2d_dovetail(width=5,height=25);



Example 8: Masking by Edge Attachment

mask2d\_dovetail() Example 8
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile([TOP,"Z"],except=[BACK,TOP+LEFT])
        mask2d_dovetail(width=10, angle=30, inset=2);



Example 9: Making an interior dovetail

mask2d\_dovetail() Example 9
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_dovetail(width=10,angle=30);




Function/Module: mask2d_ogee()

Synopsis: Creates a 2D ogee mask shape. [Geom] [Path]

Topics: Shapes (2D), Paths (2D), Path Generators, Attachable, Masks (2D)

See Also: corner_profile(), edge_profile(), face_profile()

Usage: As Module

  • mask2d_ogee(pattern, [excess], ...) [ATTAHCMENTS];

Usage: As Function

  • path = mask2d_ogee(pattern, [excess], ...);

Description:

Creates a 2D Ogee mask shape that is useful for extruding into a 3D mask for a 90° edge. Conversely, you can use that same extruded shape to make an interior ogee decoration between two walls at a 90º angle. As a 2D mask, this is designed to be differenced away from the edge of a shape that with its corner at the origin and one edge on the X+ axis and the other mask_angle degrees counterclockwise from the X+ axis. Since there are a number of shapes that fall under the name ogee, the shape of this mask is given as a pattern. Patterns are given as TYPE, VALUE pairs. ie: ["fillet",10, "xstep",2, "step",[5,5], ...]. See Patterns below. If called as a function, returns a 2D path of the outline of the mask shape.

Patterns

Type Argument Description
"step" [x,y] Makes a line to a point x right and y down.
"xstep" dist Makes a dist length line towards X+.
"ystep" dist Makes a dist length line towards Y-.
"round" radius Makes an arc that will mask a roundover.
"fillet" radius Makes an arc that will mask a fillet.

Arguments:

By Position What it does
pattern A list of pattern pieces to describe the Ogee.
excess Extra amount of mask shape to creates on the X- and Y- sides of the shape. Default: 0.01
By Name What it does
anchor Translate so anchor point is at origin (0,0,0). See anchor. Default: CENTER
spin Rotate this many degrees around the Z axis after anchor. See spin. Default: 0

Example 1: 2D Ogee Mask

mask2d\_ogee() Example 1
include <BOSL2/std.scad>
mask2d_ogee([
    "xstep",1,  "ystep",1,  // Starting shoulder.
    "fillet",5, "round",5,  // S-curve.
    "ystep",1,  "xstep",1   // Ending shoulder.
]);



Example 2: Masking by Edge Attachment

mask2d\_ogee() Example 2
include <BOSL2/std.scad>
diff()
cube([50,60,70],center=true)
    edge_profile(TOP)
        mask2d_ogee([
            "xstep",1,  "ystep",1,  // Starting shoulder.
            "fillet",5, "round",5,  // S-curve.
            "ystep",1,  "xstep",1   // Ending shoulder.
        ]);



Example 3: Making an interior ogee

mask2d\_ogee() Example 3
include <BOSL2/std.scad>
%render() difference() {
    move(-[5,0,5]) cube(30, anchor=BOT+LEFT);
    cube(310, anchor=BOT+LEFT);
}
xrot(90)
    linear_extrude(height=30, center=true)
        mask2d_ogee([
            "xstep", 1, "round",5,
            "ystep",1, "fillet",5,
            "xstep", 1, "ystep", 1,
        ]);




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