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Procedural Dungeon v3.3.1

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@BenPyton BenPyton released this 18 Jul 17:58
· 18 commits to master since this release

Pre-built for Unreal Engine 4.27, 5.1, 5.2, 5.3 and 5.4. (WINDOWS ONLY)
To install it, follow the instructions in the wiki page.

An example project for UE5 is available here (you can change easily the engine version with a right click on the .uproject file).
Make sure to install the plugin in your engine or in the example project to be able to open the example!

If you have any bug or crash, feel free to open an issue in the Github repo.
If you have suggestions, questions or need help to use the plugin you can join the Discord server dedicated to this plugin.

What's changed?

Fixes:

  • Fixed random crash on clients when unloading the dungeon.
  • Fixed dungeon generator's begin initialization state triggered twice (missing break).
  • Added back error logs on screen even when on screen debug is disabled in plugin.
  • Now support push based replication and registered subobject lists (now compatible with Lyra example project + maybe compatible with Iris network subsystem).
  • Fixed Door Tool in the Dungeon Room editor mode, to allow door removal and prevent door overlap when Room Unit is smaller than Door Size.
  • Fixed debug cross of locked rooms not properly rotated when the room is rotated.

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