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CloakState and AbilityID fixes. #316

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Builds on @piroxiljin changes to fixes issue #315 (and probably a bunch of other Observation issues)

A number of issue were introduced by the most recent major balance changes.
This pull request attempts to fix:

  • Mishandling of the cloak state.
  • Remapping of some ability id's

Additionally, unit tests have been updated to reflect:

  • bigger bunkers
  • gateways automatically building as warpgates.

piroxiljin and others added 7 commits May 14, 2019 02:00
For some reason the game sets flag has_cloak and send CloakState as CloakedUnknown.
Conversion routine did not take it into account and returned status failure.

Now unit cloak state can have value CloakedUnknown and conversion routine returns success.
Cloak now works properly
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