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This plugin helps you debug runtime errors and server crashes. When something goes wrong you see a more or less detailed error message that contains description of the error, the stack trace of the offending script and additionally the system call stack in case of a server crash. This can greatly reduce th amount of time spent spotting the erroneous code and fixing it.

See the original topic on the SA-MP Forums for more information and examples.

Download

Get latest binaries for Windows and Linux here.

FAQ

How do I get function names, line numbers, etc in stack trace?

You have to tell the Pawn compiler to include debugging information in the resulting AMX file. This can be accomplished by passing either -d2 or -d3 flag to it at the command line. The easiest way is:

  • Create a file called pawn.cfg inside your pawno directory if it does not already exist

  • Open it in your favourite text editor and insert -d3 (preceding with a space it the file was not empty)

This file is basically a list of flags that will be passed to the compiler whenever you hit F5 in Pawno. If you use someting other than Pawno you might need to put that file in the same directory as the script you compile lives in because most editors don't set current working directory to pawno. It might be easier to add the exta flags via your editor's options.

Still doesn't work! Why??

If you put the AMX file in some custom directory other than gamemodes or filterscripts or in ia subdirectory of these CrashDetect will not be able to find it when loading debug info. In order to fix this you have to specify the path manually via the AMX_PATH environment variable which is a semicolon-separated (or colon-separated on Linux) list of paths, similar to the PATH variable. The path can be absolute or relative to the server root.

Is it possible to perform some action whenever a runtime error occurs?

Yes, use the OnRuntimeError(error_code, &bool:suppress) callback. Set the suppress parameter to true to suppress error message.