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feat: implement prefab helper system
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// ----------------------------------------------------------------------- | ||
// <copyright file="PrefabAttribute.cs" company="Exiled Team"> | ||
// Copyright (c) Exiled Team. All rights reserved. | ||
// Licensed under the CC BY-SA 3.0 license. | ||
// </copyright> | ||
// ----------------------------------------------------------------------- | ||
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namespace Exiled.API.Features.Attributes | ||
{ | ||
using System; | ||
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/// <inheritdoc /> | ||
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false)] | ||
public class PrefabAttribute : Attribute | ||
{ | ||
/// <summary> | ||
/// Initializes a new instance of the <see cref="PrefabAttribute"/> class. | ||
/// </summary> | ||
/// <param name="assetId"><inheritdoc cref="AssetId"/></param> | ||
/// <param name="name"><inheritdoc cref="Name"/></param> | ||
public PrefabAttribute(uint assetId, string name) | ||
{ | ||
AssetId = assetId; | ||
Name = name; | ||
} | ||
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/// <summary> | ||
/// Gets the prefab's asset id. | ||
/// </summary> | ||
public uint AssetId { get; } | ||
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/// <summary> | ||
/// Gets the prefab's name. | ||
/// </summary> | ||
public string Name { get; } | ||
} | ||
} |
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