Barebone and open source (mostly MIT-like licensed) 3d editor based on gtk-sharp (as window/file manager) and custom GWENdotnet for editor UI that can be extended to anything else (game engine, modelling tool etc.). Very early - NOT even alpha - stage.
#List of used 3rd party libraries (all open source and MIT-like licensed):
- AssimpNet (mesh importing/exporting)
- OpenTK (graphic backend, DirectX planned)
- SharpNav (pathfinding)
- Migrant (serializer)
- custom GWENdotnet (UI, rename planned to Sharp.UI)
- gtk-sharp (window/file manager, the only LGPL licensed but used for desktop-only code)
List is incomplete, integrating physic (PhysX, Bullet, BEPUPhysic v2.0?), audio (?), networking (Lidgren?), multiplatform and performance helper (LLILC) is planned