UPDATE September 15th 2024 Reviving CLOUDS for permanent storage, including source code complilation on Windows and Mac.
Note that several of these steps require private media and source code. These steps are for archiving purposes only, and those attempting to build CLOUDS from source should get in touch directly with James George (@obviousjim)
Steps to get Windows 10 compiling
-
Clone the
master
branch of openFrameworks from here. -
Clone this
master
branch of this repository into theopenFrameworks/apps
directory. -
Run the
cloneaddons.sh
script to pull all required addons in the appropriate location. Run the following commands in your Command Line:cd openFrameworks/apps/CLOUDS ./cloneaddons.sh
-
WINDOWS ONLY: Change the ofxAnimationPrimitives branch to
windows-old
. Run the following commands in your Command Line:cd openFrameworks/addons/ofxAnimationPrimitives git checkout windows-old
WINDOWS ONLY: Change the ofxOculusDK2 branch to oculus-1.3.0
. Run the following commands in your Command Line:
```
cd openFrameworks/addons/ofxOculusDK2
git checkout oculus-1.3.0
```
- PRIVATE STEP: Clone Private Visual Systems https://github.com/obviousjim/VisualSystemsPrivate into
CloudsLibrary/src/VisualSystemsPrivate
- This private repository for Casey Reas and LIA's artowrk that is not authorized for public distribution - Download
CloudsDataIgnored/
and place inopenFrameworks/apps/CLOUDS/
- Download
CloudsDataMedia/
and place inopenFrameworks/apps/CLOUDS/
- Download
CloudsCrypto.h
and place inopenFrameworks/app/CLOUDS/CloudsLibrary/src/
- Open the Visual Studio 2012 solution at
openFrameworks/apps/CLOUDS/CLOUDS/CLOUDS.sln
- Set CLOUDS build target as Startup Project and configure to
Release
and - Build CLOUDS. You should have no compile errors
- Copy the
.dll
files fromopenFrameworks/export/vs64/
intoopenFrameworks/apps/CLOUDS/CLOUDS/bin/
next to theCLOUDS.exe
replacing any existing executables there - Launch CLOUDS and emjoy!
June 12 2014
We're opening up the CLOUDS repo as the beginning of a conversation, as a learning tool. We've all learned a lot from working on this project and had a blast doing it, and we feel like sharing the work is the next step. We hope you enjoy it and find it useful, and would love to hear what you do with it.
Not everything is going to work out of the box, but we'll be adding components and how-tos as we move forward. If you have any questions or problems, open an issue and we'll be happy to help.
-
Download the
CLOUDS
branch of openFrameworks from here. -
Clone CLOUDS into the
OF/apps
directory. -
Run the
cloneaddons.sh
script to pull all required addons in the appropriate location. Run the following commands in your Terminal:cd OF/apps/CLOUDS cloneaddons.sh
-
While we fix a few things with the open source version, you'll also need to follow the few extra fixes listed here: #41
- A Visual System is a code module that can be configured to present dynamic generative and interactive graphics. The Visual Systems are artworks and algorithmic examples contributed by artists featured in the documentary, as well as collaborators on the project.
- Some Visual Systems are original commissioned works by artists represented in the film.
- Others are canonical examples of algorithms and libraries commonly used in creative coding. Topics explored include computer vision, generative graphics, audio-reactive feedback, physics simulation, and more.
- A Standalone is a project that runs a single Visual System. Standalones can compile for up to three different targets: desktop, Oculus Rift, and Kinect v2 (through OSC). You can find Standalones in the
OF/apps/CLOUDS/VSStandaloneName
directories. - The main CLOUDS project is located in the
OF/apps/CLOUDS/CLOUDS
directory. It currently won't run as it's missing dependencies, but we're working on it. Stay tuned.
f
to toggle fullscreen modeh
to toggle the GUIe
r
t
y
to re-arrange the GUI