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CLOUDS

UPDATE September 15th 2024 Reviving CLOUDS for permanent storage, including source code complilation on Windows and Mac.

Note that several of these steps require private media and source code. These steps are for archiving purposes only, and those attempting to build CLOUDS from source should get in touch directly with James George (@obviousjim)

Steps to get Windows 10 compiling

  1. Download Visual Studio 2012 Ultimate from Internet Archive

  2. Clone the master branch of openFrameworks from here.

  3. Clone this master branch of this repository into the openFrameworks/apps directory.

  4. Run the cloneaddons.sh script to pull all required addons in the appropriate location. Run the following commands in your Command Line:

    cd openFrameworks/apps/CLOUDS
    ./cloneaddons.sh
    
  5. WINDOWS ONLY: Change the ofxAnimationPrimitives branch to windows-old. Run the following commands in your Command Line:

    cd openFrameworks/addons/ofxAnimationPrimitives
    git checkout windows-old
    

WINDOWS ONLY: Change the ofxOculusDK2 branch to oculus-1.3.0. Run the following commands in your Command Line:

```
cd openFrameworks/addons/ofxOculusDK2
git checkout oculus-1.3.0
```
  1. PRIVATE STEP: Clone Private Visual Systems https://github.com/obviousjim/VisualSystemsPrivate into CloudsLibrary/src/VisualSystemsPrivate - This private repository for Casey Reas and LIA's artowrk that is not authorized for public distribution
  2. Download CloudsDataIgnored/ and place in openFrameworks/apps/CLOUDS/
  3. Download CloudsDataMedia/ and place in openFrameworks/apps/CLOUDS/
  4. Download CloudsCrypto.h and place in openFrameworks/app/CLOUDS/CloudsLibrary/src/
  5. Open the Visual Studio 2012 solution at openFrameworks/apps/CLOUDS/CLOUDS/CLOUDS.sln
  6. Set CLOUDS build target as Startup Project and configure to Release and
  7. Build CLOUDS. You should have no compile errors
  8. Copy the .dll files from openFrameworks/export/vs64/ into openFrameworks/apps/CLOUDS/CLOUDS/bin/ next to the CLOUDS.exe replacing any existing executables there
  9. Launch CLOUDS and emjoy!

June 12 2014

We're opening up the CLOUDS repo as the beginning of a conversation, as a learning tool. We've all learned a lot from working on this project and had a blast doing it, and we feel like sharing the work is the next step. We hope you enjoy it and find it useful, and would love to hear what you do with it.

Not everything is going to work out of the box, but we'll be adding components and how-tos as we move forward. If you have any questions or problems, open an issue and we'll be happy to help.

Set Up

  1. Download the CLOUDS branch of openFrameworks from here.

  2. Clone CLOUDS into the OF/apps directory.

  3. Run the cloneaddons.sh script to pull all required addons in the appropriate location. Run the following commands in your Terminal:

    cd OF/apps/CLOUDS
    cloneaddons.sh
    
  4. While we fix a few things with the open source version, you'll also need to follow the few extra fixes listed here: #41

Structure

  • A Visual System is a code module that can be configured to present dynamic generative and interactive graphics. The Visual Systems are artworks and algorithmic examples contributed by artists featured in the documentary, as well as collaborators on the project.
    • Some Visual Systems are original commissioned works by artists represented in the film.
    • Others are canonical examples of algorithms and libraries commonly used in creative coding. Topics explored include computer vision, generative graphics, audio-reactive feedback, physics simulation, and more.
  • A Standalone is a project that runs a single Visual System. Standalones can compile for up to three different targets: desktop, Oculus Rift, and Kinect v2 (through OSC). You can find Standalones in the OF/apps/CLOUDS/VSStandaloneName directories.
  • The main CLOUDS project is located in the OF/apps/CLOUDS/CLOUDS directory. It currently won't run as it's missing dependencies, but we're working on it. Stay tuned.

Navigation

  • f to toggle fullscreen mode
  • h to toggle the GUI
  • e r t y to re-arrange the GUI