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Fix #2266 by sorting regions after render list generation #2780

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Original file line number Diff line number Diff line change
Expand Up @@ -69,9 +69,9 @@ public RenderSection(RenderRegion region, int chunkX, int chunkY, int chunkZ) {
this.chunkY = chunkY;
this.chunkZ = chunkZ;

int rX = this.getChunkX() & (RenderRegion.REGION_WIDTH - 1);
int rY = this.getChunkY() & (RenderRegion.REGION_HEIGHT - 1);
int rZ = this.getChunkZ() & (RenderRegion.REGION_LENGTH - 1);
int rX = this.getChunkX() & RenderRegion.REGION_WIDTH_M;
int rY = this.getChunkY() & RenderRegion.REGION_HEIGHT_M;
int rZ = this.getChunkZ() & RenderRegion.REGION_LENGTH_M;

this.sectionIndex = LocalSectionIndex.pack(rX, rY, rZ);

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Original file line number Diff line number Diff line change
Expand Up @@ -146,7 +146,7 @@ private void createTerrainRenderList(Camera camera, Viewport viewport, int frame

this.occlusionCuller.findVisible(visitor, viewport, searchDistance, useOcclusionCulling, frame);

this.renderLists = visitor.createRenderLists();
this.renderLists = visitor.createRenderLists(viewport);
this.taskLists = visitor.getRebuildLists();
}

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Original file line number Diff line number Diff line change
@@ -1,9 +1,7 @@
package net.caffeinemc.mods.sodium.client.render.chunk.lists;

import it.unimi.dsi.fastutil.objects.ObjectArrayList;
import net.caffeinemc.mods.sodium.client.render.chunk.RenderSection;
import net.caffeinemc.mods.sodium.client.util.iterator.ReversibleObjectArrayIterator;
import net.caffeinemc.mods.sodium.client.render.chunk.region.RenderRegion;

/**
* Stores one render list of sections per region, sorted by the order in which
Expand All @@ -27,44 +25,4 @@ public ReversibleObjectArrayIterator<ChunkRenderList> iterator(boolean reverse)
public static SortedRenderLists empty() {
return EMPTY;
}

public static class Builder {
private final ObjectArrayList<ChunkRenderList> lists = new ObjectArrayList<>();
private final int frame;

public Builder(int frame) {
this.frame = frame;
}

public void add(RenderSection section) {
RenderRegion region = section.getRegion();
ChunkRenderList list = region.getRenderList();

// Even if a section does not have render objects, we must ensure the render list is initialized and put
// into the sorted queue of lists, so that we maintain the correct order of draw calls.
if (list.getLastVisibleFrame() != this.frame) {
list.reset(this.frame);

this.lists.add(list);
}

// Only add the section to the render list if it actually contains render objects
if (section.getFlags() != 0) {
list.add(section);
}
}

public SortedRenderLists build() {
var filtered = new ObjectArrayList<ChunkRenderList>(this.lists.size());

// Filter any empty render lists
for (var list : this.lists) {
if (list.size() > 0) {
filtered.add(list);
}
}

return new SortedRenderLists(filtered);
}
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@
import net.caffeinemc.mods.sodium.client.render.chunk.RenderSection;
import net.caffeinemc.mods.sodium.client.render.chunk.occlusion.OcclusionCuller;
import net.caffeinemc.mods.sodium.client.render.chunk.region.RenderRegion;
import net.caffeinemc.mods.sodium.client.render.viewport.Viewport;

import java.util.*;

Expand Down Expand Up @@ -61,8 +62,31 @@ private void addToRebuildLists(RenderSection section) {
}
}

public SortedRenderLists createRenderLists() {
return new SortedRenderLists(this.sortedRenderLists);
public SortedRenderLists createRenderLists(Viewport viewport) {
// sort the regions by distance to fix rare region ordering bugs
var transform = viewport.getTransform();
var cameraX = transform.intX >> (4 + RenderRegion.REGION_WIDTH_SH);
var cameraY = transform.intY >> (4 + RenderRegion.REGION_HEIGHT_SH);
var cameraZ = transform.intZ >> (4 + RenderRegion.REGION_LENGTH_SH);
var size = this.sortedRenderLists.size();

var items = new int[size];
for (var i = 0; i < size; i++) {
var region = this.sortedRenderLists.get(i).getRegion();
var x = Math.abs(region.getRawX() - cameraX);
var y = Math.abs(region.getRawY() - cameraY);
var z = Math.abs(region.getRawZ() - cameraZ);
items[i] = (x + y + z) << 16 | i;
}

Arrays.sort(items);

var sorted = new ObjectArrayList<ChunkRenderList>(size);
for (var key : items) {
sorted.add(this.sortedRenderLists.get(key & 0xFFFF));
}

return new SortedRenderLists(sorted);
}

public Map<ChunkUpdateType, ArrayDeque<RenderSection>> getRebuildLists() {
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Original file line number Diff line number Diff line change
Expand Up @@ -24,13 +24,13 @@ public class RenderRegion {
public static final int REGION_HEIGHT = 4;
public static final int REGION_LENGTH = 8;

private static final int REGION_WIDTH_M = RenderRegion.REGION_WIDTH - 1;
private static final int REGION_HEIGHT_M = RenderRegion.REGION_HEIGHT - 1;
private static final int REGION_LENGTH_M = RenderRegion.REGION_LENGTH - 1;
public static final int REGION_WIDTH_M = RenderRegion.REGION_WIDTH - 1;
public static final int REGION_HEIGHT_M = RenderRegion.REGION_HEIGHT - 1;
public static final int REGION_LENGTH_M = RenderRegion.REGION_LENGTH - 1;

protected static final int REGION_WIDTH_SH = Integer.bitCount(REGION_WIDTH_M);
protected static final int REGION_HEIGHT_SH = Integer.bitCount(REGION_HEIGHT_M);
protected static final int REGION_LENGTH_SH = Integer.bitCount(REGION_LENGTH_M);
public static final int REGION_WIDTH_SH = Integer.bitCount(REGION_WIDTH_M);
public static final int REGION_HEIGHT_SH = Integer.bitCount(REGION_HEIGHT_M);
public static final int REGION_LENGTH_SH = Integer.bitCount(REGION_LENGTH_M);

public static final int REGION_SIZE = REGION_WIDTH * REGION_HEIGHT * REGION_LENGTH;

Expand Down Expand Up @@ -64,6 +64,18 @@ public static long key(int x, int y, int z) {
return SectionPos.asLong(x, y, z);
}

public int getRawX() {
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return this.x;
}

public int getRawY() {
return this.y;
}

public int getRawZ() {
return this.z;
}

public int getChunkX() {
return this.x << REGION_WIDTH_SH;
}
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