Google group: https://groups.google.com/forum/#!forum/stablexui
Macro driven ui engine for Haxe OpenFL It's designed to give developer as much freedom as possible in customizing UI. Supported targets: cpp (iOS, Android, Blackberry, webOS, Windows, Linux, MacOS), flash, html5, neko.
Online docs for API and basic features: http://ui.stablex.ru/doc
Demo with android-4.x-like theme (written completely in xml):
Games prototypes:
- Coder: all objects in this game are StablexUI widgets - play on newgrounds; sources
- The Tale of Ladybird: all objects in this game are StablexUI widgets - http://stablex.ru/ladybird
- Untwist: simple game with simple ui and screen transitions - http://ui.stablex.ru/demo/untwist/
Another example:
More simple demoes: http://ui.stablex.ru/demo
ATTENTION Due to bug in latest versions of Actuate library you need to use actuate 1.6.3
- Easy integration with any project. Just addChild StablexUI to any Sprite or Stage.
- Separate "view" from "controller". Create all UI via xml (but you still can create ui with plain haxe);
- Compile time xml parsing. All xmls can be preprocessed at compile time, so your app is loading faster. Also everything is still strictly typed ;)
- Run time xml parsing. You can update UI in already published apps without updating whole app.
- Custom meta tags for xml to implement functionality you need, but wich is not implemented in StablexUI;
- Writing handlers (plain haxe code) right in xml;
- Really crossplatform! Works in cpp, flash, html5;
- Easy Drag'n'Drop;
- Relative positioning (you can define position by any border of element - left, right, top, bottom in pixels or percentage of parent's size. Define width/height in percentage etc);
- You can write haxe code right in attributes in xml to acces anything from anywhere! For example:
<Text text="'Hello world!'" x="flash.Lib.current.stage.stageWidth/2" />
- Easy skinning with 3-slice-scaling, 9-slice-scaling, tiling with texture, filling with color, gradient fill or your own custom skin processor;
- Flexible layout system (including custom layouts);
- Don't worry about forgotten eventListeners. Just use widget.free() method to let GC destroy the object;
- Ability to create custom classes for skinning, transitions, tooltips, etc;
- There is more! Some features are described in docs: http://ui.stablex.ru/doc;
- Text: normal and input;
- Buttons: simple, toggle, multiple states;
- Checkbox;
- Radio;
- Bitmaps;
- VBox, HBox;
- Scroll container;
- Progress bar;
- Tabs;
- Tooltips;
- Sliders;
- Switch (on/off toggle);
- Options box (picker list / drop-down)
- View stacks (only one visible child at every moment);
- Clock (display time, display constant time value, countdown);
- More will be available soon ;)