This repository contains various OBJ files exported from
Sauerbraten, Red Eclipse
and Tesseract. These maps were exported using the
/writeobj <destination>
command after loading the map in the game.
Looking for the cmvalley map exported as an OBJ file? Head to the Releases tab.
Maps were exported from the following games:
- Red Eclipse (commit
ecfe18c51
) - Sauerbraten (2020 edition)
- Tesseract (SVN revision 2343)
Here are some hand-picked recommendations if you'd like to try out some maps:
Name | Game | Vertex/triangle count | Good for | License |
---|---|---|---|---|
cmvalley¹ | Sauerbraten | 🟥 1112k verts, 2080k tris | Testing renderers in a large scale/open world map | CC BY 4.0 |
core_transfer | Sauerbraten | 🟩 45k verts, 76k tris | Testing global illumination and fog | CC BY-NC-SA 2.5 |
eternal_valley | Sauerbraten | 🟩 55k verts, 98k tris | Testing global illumination and its resistance to leaks | CC BY-NC-SA 3.0 |
earthstation | Sauerbraten | 🟥 440k verts, 188k tris | Testing renderers in a space station with interior and exterior | CC BY-NC-SA 4.0 |
fc4 | Sauerbraten | 🟩 44k verts, 80k tris | Testing renderers over a fairly large area (with inland terrain) | CC BY-NC-SA 3.0 |
fc5 | Sauerbraten | 🟨 103k verts, 189k tris | Testing renderers over a fairly large area (mostly buildings) | CC BY-NC-SA 3.0 |
gorge | Sauerbraten | 🟩 171k verts, 92k tris | Testing renderers in a mixed indoor/outdoor cave map | CC BY-NC-SA 4.0 |
hidden | Sauerbraten | 🟨 105k verts, 190k tris | Testing renderers over a fairly large area (mostly buildings) | CC BY-NC-SA 3.0 |
k_rpg1 | Sauerbraten | 🟨 136k verts, 261k tris | Testing renderers in a large scale/open world map | CC BY-NC-SA 2.5 |
octavus | Red Eclipse | 🟩 52k verts, 86k tris | Testing renderers over a fairly large area (with smooth terrain) | CC BY-SA 3.0 |
pandora | Sauerbraten | 🟩 36k verts, 61k tris | Testing lighting in a fully indoor level | CC BY 4.0 |
reflection | Tesseract | 🟩 68k verts, 116k tris | Testing global illumination and fog (indoors with sunlight) | CC BY-SA 3.0 |
skrsp1 | Sauerbraten | 🟩 59k verts, 103k tris | Testing renderers over a fairly large area (with terrain) | CC BY-NC-SA 3.0 |
steelribs | Tesseract | 🟩 27k verts, 46k tris | Testing renderers with a floating hard-surface map | CC BY-SA 3.0 |
tectonic | Sauerbraten | 🟩 47k verts, 87k tris | Testing renderers with an island-style map (buildings + terrain) | CC BY 4.0 |
ubik | Red Eclipse | 🟨 87k verts, 166k tris | Testing renderers with a floating futuristic urban area | CC BY-SA 3.0 |
warlock | Sauerbraten | 🟨 191k verts, 108k tris | Testing renderers with a symmetrical outdoor castle map | CC BY-SA 4.0 |
¹: cmvalley can be downloaded from the Releases tab.
If you wish textures to be available for use in other engines, you can extract them from a Sauerbraten, Red Eclipse or Tesseract installation folder.
To avoid having to copy the entire installation folder (and suffering from long
import times as a result), install Python and run
collect_textures.py
with the following arguments:
python collect_textures.py path/to/file.mtl --input path/to/game/installation/folder --output path/to/folder
This will copy textures referenced within a MTL file to be used in another
engine. Make sure to point --output
to the location where the OBJ/MTL files
are stored, as texture paths are relative to the MTL file's location.
- Maps are exported at a larger scale than you probably want.
This may cause large maps not to appear at all once imported due to
view frustum culling. To solve this, tell the engine to import the OBJ mesh
at a lower scale if possible. Otherwise, you can scale the OBJ mesh by a
factor of about
0.05
. (Scaling afterwards may reduce mesh precision, which is why scaling at import-time should be preferred.) - Due to how maps are designed in Cube 2 engine games, their topology may be inefficient or otherwise unusual. This could lead to issues when generating collision meshes automatically.
- Maps don't contain lights, mapmodels (detail models such as trees, barrels, …) and materials (such as water, lava and glass). You will have to readd those manually if desired.
See .txt
files associated with each map for the license.
All maps in the redeclipse/
and tesseract/
folders are under free culture
Creative Commons licenses (with commercial use and modification allowed).
In those folders, CC BY-SA is the strictest license used, although some maps
are under CC BY or CC0 instead.
Warning
Some maps in the
sauerbraten/
folder use Creative Commons licenses that disallow commercial use. Still, modification is allowed as maps that use a no-derivatives license were excluded from this set.