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Allow additional hexadecimal color codes in ColorPicker
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The following formats are now accepted (leading `#` is optional):

- `#1` -> `#111111`
- `godotengine#12` -> `#121212`
- `godotengine#12345` -> `#11223344` (`5` at the end is discarded)
- `#1234567` -> `#123456` (`7` at the end is discarded)
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Calinou committed Jan 8, 2024
1 parent f4059d0 commit 80a770a
Showing 1 changed file with 18 additions and 0 deletions.
18 changes: 18 additions & 0 deletions scene/gui/color_picker.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -557,6 +557,24 @@ void ColorPicker::_html_submitted(const String &p_html) {
}

Color new_color = Color::from_string(p_html.strip_edges(), color);
String html_no_prefix = p_html.strip_edges().trim_prefix("#");
if (html_no_prefix.is_valid_hex_number(false)) {
// Convert invalid HTML color codes that software like Figma supports.
if (html_no_prefix.length() == 1) {
// Turn `#1` into `#111111`.
html_no_prefix = html_no_prefix.repeat(6);
} else if (html_no_prefix.length() == 2) {
// Turn `#12` into `#121212`.
html_no_prefix = html_no_prefix.repeat(3);
} else if (html_no_prefix.length() == 5) {
// Turn `#12345` into `#11223344`.
html_no_prefix = html_no_prefix.left(4);
} else if (html_no_prefix.length() == 7) {
// Turn `#1234567` into `#123456`.
html_no_prefix = html_no_prefix.left(6);
}
}
new_color = Color::from_string(html_no_prefix, new_color);

if (!is_editing_alpha()) {
new_color.a = color.a;
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