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Unhandled promise rejection: undefined thrown in CI #11958

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ggetz opened this issue Apr 25, 2024 · 11 comments · Fixed by #12267
Closed

Unhandled promise rejection: undefined thrown in CI #11958

ggetz opened this issue Apr 25, 2024 · 11 comments · Fixed by #12267

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@ggetz
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ggetz commented Apr 25, 2024

I'm seeing some intermittent CI failures in the release test task (but not coverage) which appears to be due to a race condition in the Cesium3DTileset specs:

  Scene/Cesium3DTileset
    ✗ verify statistics
	Unhandled promise rejection: undefined thrown
@jjspace
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jjspace commented Jun 3, 2024

@ggetz ggetz mentioned this issue Aug 22, 2024
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@jjspace
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jjspace commented Sep 3, 2024

These seem to be much more frequent than "intermittent" lately. I feel like I'm re-running a job almost daily because of this one "verify statics" test failure. any chance we can try and track this one down soon or exclude it completely until it can be fixed so we can rely on the little red X from CI actually being an error more?
https://github.com/CesiumGS/cesium/actions/runs/10684175472/job/29613965055

@ggetz
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ggetz commented Sep 3, 2024

Let's exclude it for the time being, but leave this issue open to track the problem.

jjspace added a commit that referenced this issue Sep 3, 2024
@jjspace
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jjspace commented Sep 17, 2024

Been seeing more of the other "statistics" tests failing apart from the one I already excluded

https://github.com/CesiumGS/cesium/actions/runs/10903427776/job/30257483763

  Scene/Cesium3DTileset
    ✗ verify batched features statistics
	Unhandled promise rejection: undefined thrown

Edit: another one https://github.com/CesiumGS/cesium/actions/runs/10930040038/job/30342107153#step:6:1

@lukemckinstry
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This continues to pop up https://github.com/CesiumGS/cesium/actions/runs/11126864591/job/30917806637 this is from CI after merging to main

1) verify batched features statistics
     Scene/Cesium3DTileset
     Unhandled promise rejection: undefined thrown

@ggetz
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ggetz commented Oct 1, 2024

I'll add that these have started to bubble up in pretty much 50% or more of CI runs, making the process pretty clunky.

@ggetz
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ggetz commented Oct 4, 2024

Another potential clue: I think I am only able to reproduce locally when using the --webgl-stub option.

@jjspace
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jjspace commented Oct 4, 2024

I was also able to trigger the statistics undefined thrown error with --webgl-stub

@javagl
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javagl commented Oct 12, 2024

I was also able to trigger the statistics undefined thrown error with --webgl-stub

Just to confirm: You have been able to explicitly cause this error (deterministically and in isolation) by visiting http://localhost:8080/Specs/SpecRunner.html?category=none&webglStub=undefined&spec=Scene%2FCesium3DTileset%20verify%20batched%20features%20statistics
?

(That WebGL-stub part is surprising, insofar that it should not really affect these specs - unless I'm overlooking something...)

@ggetz
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ggetz commented Oct 14, 2024

@javagl I believe most of the squad primarily uses command line specs, i.e., npm run test.

At least for me, I am not able to trigger the error when running the test in isolation, i.e., fit("verify batched features statistics", .... I believe this is because there is a race condition where one test is having an effect on others.

@jjspace
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jjspace commented Oct 14, 2024

I spent half an hour or so looking at this on friday too. No conclusions but some observations I had

  • I have never been able to reproduce the error when running the specs in browser or with --debug on and running them in the browser regardless if I use --webgl-stub or not
  • This error seems to be an instance of a different async spec failing that just happens to trigger during this "statistics" spec. if you xit the batched one that's failing now the next spec down starts to fail instead
  • Unhandled Promise Exception is just a generic thing at top level node that some promise somewhere wasn't caught
  • the undefined thrown makes it really hard (or maybe impossible) to actually get a stack trace of where it's actually coming from. There's also a chance even if we do get a trace the way that karma works might make it really hard to track down, see Difficulty debugging errors, stack traces missing and/or poor formatting karma-runner/karma#3296
  • Locally I've never been able to reproduce 100% of the time but it's usually around 40-50% I believe. This does still happen if I fdescribe the whole Cesium3DTileset suite so I'm pretty confident it's something in that file. If I focus fit only the couple tests that commonly fail they all pass with no issues which further supports that it's a separate async spec in that file

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4 participants