Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix 2D in IE/Edge #3898

Merged
merged 4 commits into from
May 9, 2016
Merged

Fix 2D in IE/Edge #3898

merged 4 commits into from
May 9, 2016

Conversation

bagnell
Copy link
Contributor

@bagnell bagnell commented May 5, 2016

Fixes #3893.

2D is rendered with multiple viewports and part of those viewports were off screen. IE/Edge was clamping the viewports so that they fit the size of the drawing buffer. I'm not sure if that's a bug in IE/Edge or not, but we shouldn't be drawing off screen anyway.

@mramato Can you test with Edge?

@mramato
Copy link
Contributor

mramato commented May 5, 2016

👍 I can confirm IE and Edge now work as expected.

@mramato
Copy link
Contributor

mramato commented May 9, 2016

Is it possible to add a test for this? Does anyone else want to review it?

If not I'll merge once master is merged.

@bagnell
Copy link
Contributor Author

bagnell commented May 9, 2016

I looked at adding a test to check the viewports like we discussed offline, but all of that is done by functions internal to the scene. There's no way to access them.

@mramato mramato merged commit 36eb270 into master May 9, 2016
@mramato mramato deleted the ie-2d branch May 9, 2016 19:33
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants