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Original file line number | Diff line number | Diff line change |
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import {toHexString} from "@chainsafe/ssz"; | ||
import {CachedBeaconStateAllForks, EpochShuffling, getShufflingDecisionBlock} from "@lodestar/state-transition"; | ||
import {Epoch, RootHex, ssz} from "@lodestar/types"; | ||
import {MapDef, pruneSetToMax} from "@lodestar/utils"; | ||
import {GENESIS_SLOT} from "@lodestar/params"; | ||
import {Metrics} from "../metrics/metrics.js"; | ||
import {computeAnchorCheckpoint} from "./initState.js"; | ||
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/** | ||
* Same value to CheckpointBalancesCache, with the assumption that we don't have to use it for old epochs. In the worse case: | ||
* - when loading state bytes from disk, we need to compute shuffling for all epochs (~1s as of Sep 2023) | ||
* - don't have shuffling to verify attestations, need to do 1 epoch transition to add shuffling to this cache. This never happens | ||
* with default chain option of maxSkipSlots = 32 | ||
**/ | ||
const MAX_EPOCHS = 4; | ||
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/** | ||
* With default chain option of maxSkipSlots = 32, there should be no shuffling promise. If that happens a lot, it could blow up Lodestar, | ||
* with MAX_EPOCHS = 4, only allow 2 promise at a time. Note that regen already bounds number of concurrent requests at 1 already. | ||
*/ | ||
const MAX_PROMISES = 2; | ||
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enum CacheItemType { | ||
shuffling, | ||
promise, | ||
} | ||
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type ShufflingCacheItem = { | ||
type: CacheItemType.shuffling; | ||
shuffling: EpochShuffling; | ||
}; | ||
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type PromiseCacheItem = { | ||
type: CacheItemType.promise; | ||
promise: Promise<EpochShuffling>; | ||
resolveFn: (shuffling: EpochShuffling) => void; | ||
}; | ||
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type CacheItem = ShufflingCacheItem | PromiseCacheItem; | ||
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export type ShufflingCacheOpts = { | ||
maxShufflingCacheEpochs?: number; | ||
}; | ||
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/** | ||
* A shuffling cache to help: | ||
* - get committee quickly for attestation verification | ||
* - if a shuffling is not available (which does not happen with default chain option of maxSkipSlots = 32), track a promise to make sure we don't compute the same shuffling twice | ||
* - skip computing shuffling when loading state bytes from disk | ||
*/ | ||
export class ShufflingCache { | ||
/** LRU cache implemented as a map, pruned every time we add an item */ | ||
private readonly itemsByDecisionRootByEpoch: MapDef<Epoch, Map<RootHex, CacheItem>> = new MapDef( | ||
() => new Map<RootHex, CacheItem>() | ||
); | ||
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private readonly maxEpochs: number; | ||
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constructor( | ||
private readonly metrics: Metrics | null = null, | ||
opts: ShufflingCacheOpts = {} | ||
) { | ||
if (metrics) { | ||
metrics.shufflingCache.size.addCollect(() => | ||
metrics.shufflingCache.size.set( | ||
Array.from(this.itemsByDecisionRootByEpoch.values()).reduce((total, innerMap) => total + innerMap.size, 0) | ||
) | ||
); | ||
} | ||
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this.maxEpochs = opts.maxShufflingCacheEpochs ?? MAX_EPOCHS; | ||
} | ||
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/** | ||
* Extract shuffling from state and add to cache | ||
*/ | ||
processState(state: CachedBeaconStateAllForks, shufflingEpoch: Epoch): EpochShuffling { | ||
const decisionBlockHex = getDecisionBlock(state, shufflingEpoch); | ||
let shuffling: EpochShuffling; | ||
switch (shufflingEpoch) { | ||
case state.epochCtx.nextShuffling.epoch: | ||
shuffling = state.epochCtx.nextShuffling; | ||
break; | ||
case state.epochCtx.currentShuffling.epoch: | ||
shuffling = state.epochCtx.currentShuffling; | ||
break; | ||
case state.epochCtx.previousShuffling.epoch: | ||
shuffling = state.epochCtx.previousShuffling; | ||
break; | ||
default: | ||
throw new Error(`Shuffling not found from state ${state.slot} for epoch ${shufflingEpoch}`); | ||
} | ||
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let cacheItem = this.itemsByDecisionRootByEpoch.getOrDefault(shufflingEpoch).get(decisionBlockHex); | ||
if (cacheItem !== undefined) { | ||
// update existing promise | ||
if (isPromiseCacheItem(cacheItem)) { | ||
// unblock consumers of this promise | ||
cacheItem.resolveFn(shuffling); | ||
// then update item type to shuffling | ||
cacheItem = { | ||
type: CacheItemType.shuffling, | ||
shuffling, | ||
}; | ||
this.add(shufflingEpoch, decisionBlockHex, cacheItem); | ||
// we updated type to CacheItemType.shuffling so the above fields are not used anyway | ||
this.metrics?.shufflingCache.processStateUpdatePromise.inc(); | ||
} else { | ||
// ShufflingCacheItem, do nothing | ||
this.metrics?.shufflingCache.processStateNoOp.inc(); | ||
} | ||
} else { | ||
// not found, new shuffling | ||
this.add(shufflingEpoch, decisionBlockHex, {type: CacheItemType.shuffling, shuffling}); | ||
this.metrics?.shufflingCache.processStateInsertNew.inc(); | ||
} | ||
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return shuffling; | ||
} | ||
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/** | ||
* Insert a promise to make sure we don't regen state for the same shuffling. | ||
* Bound by MAX_SHUFFLING_PROMISE to make sure our node does not blow up. | ||
*/ | ||
insertPromise(shufflingEpoch: Epoch, decisionRootHex: RootHex): void { | ||
const promiseCount = Array.from(this.itemsByDecisionRootByEpoch.values()) | ||
.flatMap((innerMap) => Array.from(innerMap.values())) | ||
.filter((item) => isPromiseCacheItem(item)).length; | ||
if (promiseCount >= MAX_PROMISES) { | ||
throw new Error( | ||
`Too many shuffling promises: ${promiseCount}, shufflingEpoch: ${shufflingEpoch}, decisionRootHex: ${decisionRootHex}` | ||
); | ||
} | ||
let resolveFn: ((shuffling: EpochShuffling) => void) | null = null; | ||
const promise = new Promise<EpochShuffling>((resolve) => { | ||
resolveFn = resolve; | ||
}); | ||
if (resolveFn === null) { | ||
throw new Error("Promise Constructor was not executed immediately"); | ||
} | ||
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const cacheItem: PromiseCacheItem = { | ||
type: CacheItemType.promise, | ||
promise, | ||
resolveFn, | ||
}; | ||
this.add(shufflingEpoch, decisionRootHex, cacheItem); | ||
this.metrics?.shufflingCache.insertPromiseCount.inc(); | ||
} | ||
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/** | ||
* Most of the time, this should return a shuffling immediately. | ||
* If there's a promise, it means we are computing the same shuffling, so we wait for the promise to resolve. | ||
* Return null if we don't have a shuffling for this epoch and dependentRootHex. | ||
*/ | ||
async get(shufflingEpoch: Epoch, decisionRootHex: RootHex): Promise<EpochShuffling | null> { | ||
const cacheItem = this.itemsByDecisionRootByEpoch.getOrDefault(shufflingEpoch).get(decisionRootHex); | ||
if (cacheItem === undefined) { | ||
return null; | ||
} | ||
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if (isShufflingCacheItem(cacheItem)) { | ||
return cacheItem.shuffling; | ||
} else { | ||
// promise | ||
return cacheItem.promise; | ||
} | ||
} | ||
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private add(shufflingEpoch: Epoch, decisionBlock: RootHex, cacheItem: CacheItem): void { | ||
this.itemsByDecisionRootByEpoch.getOrDefault(shufflingEpoch).set(decisionBlock, cacheItem); | ||
pruneSetToMax(this.itemsByDecisionRootByEpoch, this.maxEpochs); | ||
} | ||
} | ||
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function isShufflingCacheItem(item: CacheItem): item is ShufflingCacheItem { | ||
return item.type === CacheItemType.shuffling; | ||
} | ||
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function isPromiseCacheItem(item: CacheItem): item is PromiseCacheItem { | ||
return item.type === CacheItemType.promise; | ||
} | ||
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/** | ||
* Get the shuffling decision block root for the given epoch of given state | ||
* - Special case close to genesis block, return the genesis block root | ||
* - This is similar to forkchoice.getDependentRoot() function, otherwise we cannot get cached shuffing in attestation verification when syncing from genesis. | ||
*/ | ||
function getDecisionBlock(state: CachedBeaconStateAllForks, epoch: Epoch): RootHex { | ||
return state.slot > GENESIS_SLOT | ||
? getShufflingDecisionBlock(state, epoch) | ||
: toHexString(ssz.phase0.BeaconBlockHeader.hashTreeRoot(computeAnchorCheckpoint(state.config, state).blockHeader)); | ||
} |
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