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Rename LB lavabrightness and lampbrightness to lavalight and lamplight
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Also display lavalight and lamplight colors in /mi env if set
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Goodlyay committed May 18, 2024
1 parent c6d0e03 commit 2f8aa7c
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Showing 2 changed files with 12 additions and 8 deletions.
14 changes: 7 additions & 7 deletions MCGalaxy/Commands/CPE/CustomBlockCommand.cs
Original file line number Diff line number Diff line change
Expand Up @@ -274,7 +274,7 @@ static void DoInfo(Player p, BlockDefinitionsArgs args, BlockID block) {
p.Message(" Order: " + def.InventoryOrder);
}
if (def.Brightness > 0) {
string word = def.UseLampBrightness ? "LampBrightness" : "LavaBrightness";
string word = def.UseLampBrightness ? "LampLight" : "LavaLight";
p.Message(" {0}: {1}", word, def.Brightness);
}
}
Expand Down Expand Up @@ -556,17 +556,17 @@ static bool DoEdit(Player p, string[] parts, BlockDefinitionsArgs args, BlockID
order == def.RawID ? "default" : order.ToString());
return true;

case "lavabrightness":
case "lavalight":
int brightness = 0;
if (!CommandParser.GetInt(p, value, "lavabrightness", ref brightness, 0, 15)) {
if (!CommandParser.GetInt(p, value, "lava light", ref brightness, 0, 15)) {
SendEditHelp(p, arg); return false;
}
def.SetBrightness(brightness, false);
break;

case "lampbrightness":
case "lamplight":
int sunBrightness = 0;
if (!CommandParser.GetInt(p, value, "lampbrightness", ref sunBrightness, 0, 15)) {
if (!CommandParser.GetInt(p, value, "lamp light", ref sunBrightness, 0, 15)) {
SendEditHelp(p, arg); return false;
}
def.SetBrightness(sunBrightness, true);
Expand Down Expand Up @@ -883,11 +883,11 @@ static string MapPropertyName(string prop) {
"The default position of a block is its ID.",
"A position of 0 hides the block from the inventory." }
},
{ "lavabrightness", new string[] { "Type a number (0-15) for the lava brightness of the block.",
{ "lavalight", new string[] { "Type a number (0-15) for the lava brightness of the block.",
"You need Fancy Lighting to see differences between 1 and 15.",
"The block will glow using the \"lavalight\" env color" }
},
{ "lampbrightness", new string[] { "Type a number (0-15) for the lamp brightness of the block.",
{ "lamplight", new string[] { "Type a number (0-15) for the lamp brightness of the block.",
"You need Fancy Lighting to see differences between 1 and 15.",
"The block will glow using the \"lamplight\" env color" }
},
Expand Down
6 changes: 5 additions & 1 deletion MCGalaxy/Commands/Information/CmdMapInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -154,7 +154,11 @@ void ShowEnv(Player p, MapInfo data, LevelConfig cfg) {

p.Message("Colors: &eFog {0}, &eSky {1}, &eClouds {2}, &eSunlight {3}, &eShadowlight {4}",
Color(cfg.FogColor), Color(cfg.SkyColor),
Color(cfg.CloudColor), Color(cfg.LightColor), Color(cfg.ShadowColor));
Color(cfg.CloudColor), Color(cfg.LightColor), Color(cfg.ShadowColor));
if (cfg.LavaLightColor != "" || cfg.LampLightColor != "") {
p.Message("Fancy colors: &eLavaLight {0}, &eLampLight {1}",
Color(cfg.LavaLightColor), Color(cfg.LampLightColor));
}
p.Message("Water level: &b{0}&S, Bedrock offset: &b{1}&S, Clouds height: &b{2}&S, Max fog distance: &b{3}",
data.Get(EnvProp.EdgeLevel), data.Get(EnvProp.SidesOffset),
data.Get(EnvProp.CloudsLevel), data.Get(EnvProp.MaxFog));
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