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Weekly Changelog 2024-09-23 to 2024-09-30
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dseguin committed Sep 30, 2024
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Expand Up @@ -152,6 +152,10 @@ Grazing animals actually eat grass, and it regrows every season
New characters get random natural hair color during character generation
Binoculars now also increase 'detailed' vision range, not only max vision range
Morphic Sizing flag for summoned/magickal items
Added check for stealing prior to wearing
Plastic tub audit
Adds throwing practice tools
Debug spawn NPC by class id


## Content:
Expand Down Expand Up @@ -333,6 +337,8 @@ Professions & hobbies know gross anatomy & new butchering profs
Slightly Expands Hub-01 and Yrax factions
Adds a new stationary fungal variant.
adds a new fungus infested mapgen
Added more gunmods
Garter Belt Variants


## Interface:
Expand Down Expand Up @@ -429,6 +435,8 @@ Custom loading screen the game deserves
wrap the descriptions in the zone menu so that it doesn’t have a ridiculous width
Map UI: hint custom keybind for `CHOOSE_DESTINATION`
Toggle between the map and look around
Removed descriptions for reloaded and black powder rounds
improve contrast in uilist menus by not allowing colored text in highlighted menu items


## Mods:
Expand Down Expand Up @@ -679,6 +687,21 @@ Create the Martial Mastery mod, which allows you to develop your own martial art
[DinoMod] Astrodon
[MoM] Add Alien Meadow mutable map special
[Magiclysm] Fantasy species zombies
[Magiclysm] Add `UNRESTRICTED` flag to several Magiclysm summoned items
[Magiclysm] Rapid Regeneration's effect only triggers if you need healing
[Xedra Evolved] Werewolves only regenerate when they need to
[MoM] Add remaining matrix elixirs, add more drops
[MoM] Blazing Aura is an actual aura effect and harms anyone nearby
Tailor-made Inventor equipment
[Magiclysm] Goblins and dwarves can craft in the dark
Magiclysm] Add Bracers of Archery
[DinoMod] tougher day 3 predators
[Isolation Protocol] Add Bionic Vampire class
[MOM] Add Mental Engineering Telepath 'Ritual' recipe
[Xedra Evolved] Add more Selkie powers
Create and use READ_IN_DARKNESS and distribute CRAFT_IN_DARKNESS to magic night vision sources
XE Gracken Big Game Hunter profession
Prevent Paraclesians from being born with a drivers license


## Balance:
Expand Down Expand Up @@ -777,6 +800,8 @@ Wielded items behave the same as ranged weapons when driving
Small changes to Quenching and tempering proficiency
Battery tools sanification
Obsolete and migrate legacy wire in favor of mild steel wire
Survivor Half Masks no longer protect your eyes from the sun.
Vibrator now uses an internal battery that can be charged via cable in line with similar electronics


## Bugfixes:
Expand Down Expand Up @@ -1025,6 +1050,16 @@ NPC flee from being run over by vehicles
fix the crash in select_language by building the font atlas first
Monsters won't be sending immobile targets into flight anymore.
[XE/Magiclysm] No wizard cats
[Magiclysm] Earthshapers cannot Stone Slumber unsafely
Audit trap difficulties
Remove Magiclysm elf threshold requirement on Animal Kinship
Night vision goggles no longer draw green overlay after their batteries ran out of energy
Rewords the 'pair of butterfly swords' into a single sword.
Scrap trader mission no longer generates duplicate refugee center
Fix gun shy trait
Linking of 'Heaters' wasn't implemented correctly
Fix move cost effect of stillsuit
Fix upgrading of zombie animals, ferrous zombies and some monstergroups tweaks


## Performance:
Expand Down Expand Up @@ -1134,6 +1169,8 @@ Migrate ACT_PULP to the new activity actor system.
Migrate ACT_WAIT_STAMINA to an activity_actor
Migrate extended description (`x`->`e`) to imgui
[DEBUG] Modify hordes through overmap editor
Replace activity `ACT_PICKUP_MENU` with `uistate.open_menu`
debug dialogue + talk_topic menus


## Build:
Expand Down Expand Up @@ -1165,6 +1202,11 @@ Make furniture->lockpick_message translatable
Add check to ensure translator comments are correctly located and extracted
Add more English names and their translations to Simplified Chinese and Japanese
Expand the Russian name list with translated English names
Omit unnecessary lines from translations
Dont extract monster guns and spells for translation
Dont extract abstract names for translation
Extract blood analysis descs and end screen text
Dont extract abstract monsters and spells from data/json/monsters/


# 0.G (Gaiman)
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